My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Executioner
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Executioner
Fireball
Inferno Tower Electro Dragon Executioner
Poison
Inferno Tower Guards Electro Dragon Executioner
Lightning
Inferno Tower Electro Dragon Executioner
Rocket
Inferno Tower Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Tornado Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Tornado Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Guards Tornado Void Inferno Tower Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Earthquake Guards Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Tornado Void Guards Electro Dragon Executioner
Earthquake
Zap Tornado
Inferno Tower
Guards
Zap
Tornado
Zap Executioner Earthquake Electro Dragon
Void
Zap
Electro Dragon
Zap Tornado Executioner
Executioner
Tornado Zap Electro Dragon

Defense Synergies 2 14

Zap
Earthquake Inferno Tower Guards Tornado Void Electro Dragon Executioner
Earthquake
Zap Inferno Tower Tornado
Inferno Tower
Guards Zap Earthquake Tornado Electro Dragon
Guards
Inferno Tower Zap Electro Dragon Executioner
Tornado
Executioner Zap Earthquake Inferno Tower Electro Dragon
Void
Zap
Electro Dragon
Zap Inferno Tower Guards Tornado
Executioner
Tornado Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Inferno Tower Void Electro Dragon Executioner
Inferno Tower Zap Electro Dragon Executioner
Inferno Tower Tornado Void Electro Dragon Executioner
Inferno Tower Guards Electro Dragon
Earthquake Tornado
Tornado Zap Earthquake Guards Electro Dragon Executioner
Inferno Tower Tornado Zap Void Electro Dragon Executioner
Earthquake Zap Inferno Tower Void Electro Dragon
Inferno Tower Tornado
Guards Tornado Inferno Tower
Guards Executioner Zap Earthquake Tornado Electro Dragon
Inferno Tower Executioner Zap Tornado Electro Dragon
Inferno Tower Zap Earthquake Guards Electro Dragon
Executioner Zap Earthquake Guards Tornado Electro Dragon
Inferno Tower
Inferno Tower Tornado Zap
Inferno Tower Tornado Electro Dragon Executioner
Zap Guards Tornado Electro Dragon Executioner
Zap Earthquake Tornado Executioner Guards Electro Dragon
Inferno Tower Tornado
Earthquake Guards Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Inferno Tower Void
Void Zap Electro Dragon Executioner
Guards Zap Inferno Tower Electro Dragon
Guards Zap Inferno Tower Tornado
Inferno Tower Guards Executioner
Executioner Zap Tornado Electro Dragon
Guards Inferno Tower Void
Inferno Tower
Zap Void Electro Dragon Inferno Tower Tornado
Inferno Tower Guards
Inferno Tower Guards Electro Dragon
Zap Guards Tornado Void
Inferno Tower Guards Executioner
Electro Dragon Executioner
Inferno Tower Guards Electro Dragon Zap Tornado Executioner
Executioner Zap Earthquake Inferno Tower Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Guards Electro Dragon
Void Zap Tornado Electro Dragon Executioner
Earthquake Void Electro Dragon
Earthquake Guards Void
Executioner Zap Earthquake
Executioner Zap Tornado Electro Dragon
Earthquake Tornado Executioner
Earthquake Zap Tornado Electro Dragon Executioner
Void Zap Tornado Electro Dragon
Guards Tornado Void Electro Dragon
Void Zap Earthquake Tornado Electro Dragon
Void Zap Tornado Electro Dragon Executioner
Earthquake Void Executioner
Earthquake Void Electro Dragon
Earthquake Zap
Earthquake Zap Electro Dragon Executioner
Earthquake Electro Dragon Executioner
Earthquake Tornado
Void Zap Earthquake Electro Dragon Executioner
Zap Earthquake Tornado Electro Dragon
Earthquake Void
Tornado Void
Void Tornado
Earthquake Zap Void Electro Dragon
Zap Earthquake Tornado Electro Dragon Executioner
Void Zap Earthquake Tornado Electro Dragon Executioner
Void Zap Tornado Electro Dragon
Void Zap Tornado
Zap Tornado Electro Dragon Executioner
Zap Electro Dragon Guards Void
Void
Void Zap Earthquake Electro Dragon
Zap Void Electro Dragon
Earthquake
Zap Earthquake Guards Void Electro Dragon
Zap Tornado Electro Dragon Executioner
Void Electro Dragon Executioner
Zap Earthquake Electro Dragon Executioner
Void Zap Tornado
Electro Dragon Executioner
Zap Electro Dragon Guards Tornado
Zap Tornado Void Electro Dragon Executioner
Void Electro Dragon Zap Tornado Executioner

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