My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Electro Dragon Lumberjack Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch Sparky
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Night Witch Sparky
Barbarian Barrel
Elixir Golem Goblin Cage Lumberjack Night Witch Sparky
The Log
Elixir Golem Goblin Cage Lumberjack Sparky
Earthquake
Elixir Golem Goblin Cage
Arrows
Night Witch
Royal Delivery
Elixir Golem Goblin Cage Electro Dragon Lumberjack Night Witch Sparky
Fireball
Elixir Golem Goblin Cage Electro Dragon Lumberjack Night Witch Sparky
Poison
Elixir Golem Goblin Cage Electro Dragon Night Witch Sparky
Lightning
Goblin Cage Electro Dragon Lumberjack Night Witch Sparky
Rocket
Electro Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Night Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Tornado Goblin Cage Lumberjack Night Witch Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Tornado Goblin Cage

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Elixir Golem Goblin Cage Electro Dragon Lumberjack Night Witch
Elixir Golem
Night Witch Zap Tornado Electro Dragon Lumberjack Sparky
Goblin Cage
Zap Lumberjack
Tornado
Zap Sparky Elixir Golem Electro Dragon Night Witch
Electro Dragon
Zap Elixir Golem Tornado Sparky
Lumberjack
Zap Elixir Golem Goblin Cage Night Witch Sparky
Night Witch
Elixir Golem Zap Tornado Lumberjack
Sparky
Zap Tornado Elixir Golem Electro Dragon Lumberjack

Defense Synergies 1 13

Zap
Goblin Cage Tornado Electro Dragon Lumberjack Night Witch Sparky
Elixir Golem
Goblin Cage
Zap Tornado Electro Dragon Lumberjack Sparky
Tornado
Sparky Zap Goblin Cage Electro Dragon Sparky
Electro Dragon
Zap Goblin Cage Tornado Lumberjack
Lumberjack
Zap Goblin Cage Electro Dragon
Night Witch
Zap
Sparky
Tornado Zap Goblin Cage Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Electro Dragon Sparky
Lumberjack Sparky Zap Goblin Cage Electro Dragon Night Witch
Goblin Cage Tornado Lumberjack Sparky Electro Dragon Night Witch
Goblin Cage Lumberjack Night Witch Sparky Electro Dragon
Goblin Cage Tornado Lumberjack Sparky
Tornado Zap Electro Dragon Lumberjack Night Witch
Tornado Zap Goblin Cage Electro Dragon Night Witch
Zap Goblin Cage Electro Dragon Sparky
Sparky Goblin Cage Tornado Lumberjack Night Witch
Tornado Lumberjack Night Witch Sparky
Zap Tornado Electro Dragon Lumberjack Night Witch
Zap Tornado Electro Dragon Night Witch
Goblin Cage Lumberjack Night Witch Sparky Zap Electro Dragon
Sparky Zap Goblin Cage Tornado Electro Dragon Lumberjack Night Witch
Sparky Goblin Cage Lumberjack
Tornado Zap Goblin Cage Lumberjack Sparky
Sparky Goblin Cage Tornado Electro Dragon Lumberjack Night Witch
Goblin Cage Zap Tornado Electro Dragon Lumberjack Night Witch
Zap Goblin Cage Tornado Electro Dragon Lumberjack
Sparky Goblin Cage Tornado Lumberjack
Electro Dragon Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Goblin Cage Sparky
Zap Electro Dragon Lumberjack
Lumberjack Zap Goblin Cage Electro Dragon Sparky
Lumberjack Zap Goblin Cage Tornado Night Witch Sparky
Goblin Cage Lumberjack Night Witch Sparky
Zap Tornado Electro Dragon
Sparky Goblin Cage Lumberjack Night Witch
Goblin Cage Lumberjack Sparky
Zap Goblin Cage Electro Dragon Tornado Sparky
Goblin Cage Sparky
Goblin Cage Electro Dragon Lumberjack Sparky
Zap Goblin Cage Tornado
Goblin Cage Lumberjack Night Witch Sparky
Goblin Cage Electro Dragon Sparky
Electro Dragon Sparky Zap Goblin Cage Tornado Lumberjack Night Witch
Zap Goblin Cage Electro Dragon Sparky
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Sparky
Zap Tornado Electro Dragon
Electro Dragon Sparky
Sparky
Zap Sparky
Zap Tornado Electro Dragon
Tornado Sparky
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch Sparky
Zap Tornado Electro Dragon Sparky
Zap Tornado Electro Dragon
Sparky
Electro Dragon
Zap Sparky
Zap Electro Dragon Sparky
Electro Dragon Sparky
Tornado Sparky
Night Witch Sparky
Zap Electro Dragon Sparky
Zap Tornado Electro Dragon
Night Witch Sparky
Tornado
Tornado Sparky
Zap Electro Dragon
Zap Tornado Electro Dragon Sparky
Zap Tornado Electro Dragon Sparky
Zap Tornado Electro Dragon Sparky
Zap Tornado Sparky
Zap Tornado Electro Dragon Night Witch Sparky
Zap Electro Dragon
Night Witch Sparky
Zap Electro Dragon Night Witch Sparky
Zap Electro Dragon Sparky
Sparky
Sparky
Zap Electro Dragon Night Witch
Zap Tornado Electro Dragon
Electro Dragon Lumberjack Sparky
Zap Electro Dragon
Zap Tornado Sparky
Electro Dragon Sparky
Zap Electro Dragon Tornado Sparky
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado Sparky
Sparky
Electro Dragon Sparky

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