My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Miner
Giant Snowball
Flying Machine Electro Dragon Miner
Zap
Flying Machine Prince
Barbarian Barrel
The Log
Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Prince Electro Dragon Miner
Fireball
Flying Machine Electro Dragon
Poison
Flying Machine Electro Dragon
Lightning
Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Fireball Flying Machine Giant Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Fireball

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Prince Miner Flying Machine Electro Dragon The Log
Fireball
Zap Giant The Log Miner
Flying Machine
Zap Giant Prince Electro Dragon
Giant
Zap Prince Electro Dragon Miner Fireball Flying Machine The Log
Prince
Zap Giant Flying Machine The Log Miner
Electro Dragon
Giant Zap Flying Machine Miner
The Log
Zap Fireball Giant Prince Miner
Miner
Zap Giant Fireball Prince Electro Dragon The Log

Defense Synergies 3 11

Zap
Fireball Flying Machine Prince Electro Dragon The Log Miner
Fireball
Zap The Log Miner
Flying Machine
Zap Prince Electro Dragon The Log
Giant
Prince
The Log Zap Flying Machine
Electro Dragon
Zap Flying Machine The Log
The Log
Fireball Prince Zap Flying Machine Electro Dragon Miner
Miner
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Electro Dragon The Log
Zap Flying Machine Prince Electro Dragon The Log
Prince Electro Dragon
Prince Electro Dragon
Fireball Prince The Log
Fireball The Log Zap Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon The Log
Prince
Prince Miner
Zap Fireball Flying Machine Electro Dragon The Log
Zap Fireball Flying Machine Electro Dragon
Prince Zap Fireball Flying Machine Electro Dragon The Log
Fireball Zap Prince Electro Dragon The Log
Prince
Zap Fireball Prince The Log
Fireball Prince Electro Dragon
Fireball Zap Flying Machine Prince Electro Dragon The Log
Zap The Log Fireball Flying Machine Electro Dragon
Prince
Fireball Flying Machine Prince Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Prince
Fireball Zap Flying Machine Prince Electro Dragon The Log Miner
Zap Prince Electro Dragon The Log
Prince Zap Fireball The Log
Prince
Fireball Zap Flying Machine Electro Dragon
Prince Fireball Flying Machine
Prince
Zap Electro Dragon Fireball Flying Machine Prince The Log
Flying Machine Prince Electro Dragon
Zap Fireball Prince The Log
Prince Fireball
Fireball Flying Machine Electro Dragon
Electro Dragon Zap Fireball Flying Machine Prince The Log
Zap Fireball Flying Machine Electro Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Electro Dragon The Log
Fireball Zap Flying Machine Electro Dragon The Log Miner
Fireball Flying Machine Electro Dragon The Log Miner
Fireball Flying Machine Prince The Log
Fireball Zap The Log
Fireball Zap Flying Machine Electro Dragon
Flying Machine The Log
Fireball The Log Zap Flying Machine Electro Dragon
Fireball The Log Miner Zap Flying Machine Electro Dragon
Fireball Prince Electro Dragon
Miner Zap Fireball Flying Machine Prince Electro Dragon The Log
Fireball Zap Flying Machine Electro Dragon
Flying Machine Fireball The Log Miner
Fireball Flying Machine Electro Dragon
Zap Fireball Flying Machine Prince The Log
Zap Fireball Flying Machine Electro Dragon The Log
Fireball Flying Machine Electro Dragon The Log
Fireball
Zap Fireball Flying Machine Prince Electro Dragon The Log
Zap Fireball Flying Machine Electro Dragon The Log Miner
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball Flying Machine Electro Dragon The Log
Zap The Log Fireball Electro Dragon
Fireball The Log Miner Zap Flying Machine Electro Dragon
Fireball Zap Flying Machine Prince Electro Dragon The Log Miner
Fireball Miner Zap The Log
Zap Fireball Flying Machine Electro Dragon
Zap Electro Dragon Fireball Flying Machine
Fireball
Zap Fireball Electro Dragon The Log Miner
Zap Fireball Electro Dragon
Prince
Fireball The Log
Zap Fireball Flying Machine Prince Electro Dragon
Fireball Zap Flying Machine Electro Dragon
The Log Fireball
Fireball Miner Flying Machine Prince Electro Dragon
The Log Zap Fireball Flying Machine Electro Dragon
Zap Fireball
Flying Machine Prince Electro Dragon
Zap Electro Dragon Fireball Flying Machine The Log
Zap Fireball Flying Machine Electro Dragon
Electro Dragon Zap Fireball Flying Machine Prince The Log Miner

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