My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Little Prince
Zap
Inferno Tower X-Bow Inferno Dragon Little Prince
Barbarian Barrel
Electro Spirit Inferno Tower X-Bow Little Prince
The Log
Electro Spirit X-Bow Little Prince
Earthquake
Inferno Tower X-Bow
Arrows
Electro Spirit Little Prince
Royal Delivery
Electro Spirit Inferno Dragon Little Prince
Fireball
Inferno Tower X-Bow Inferno Dragon Little Prince
Poison
Inferno Tower X-Bow Little Prince
Lightning
Inferno Tower X-Bow Inferno Dragon Little Prince
Rocket
Inferno Tower X-Bow Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Little Prince Fireball Inferno Dragon Inferno Tower Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Little Prince Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball X-Bow
Zap
Fireball X-Bow Electro Spirit Little Prince
Fireball
Zap X-Bow Electro Spirit Little Prince
Inferno Tower
Lightning
X-Bow
Zap Fireball Electro Spirit
Inferno Dragon
Little Prince
Zap Fireball

Defense Synergies 2 9

Electro Spirit
Zap Little Prince
Zap
Fireball Electro Spirit Inferno Tower X-Bow Inferno Dragon Little Prince
Fireball
Zap X-Bow Inferno Tower Little Prince
Inferno Tower
Zap Fireball X-Bow
Lightning
X-Bow
Fireball Zap Inferno Tower
Inferno Dragon
Zap
Little Prince
Electro Spirit Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Inferno Tower X-Bow
Inferno Tower Inferno Dragon Zap X-Bow
Inferno Tower Lightning Inferno Dragon
Inferno Tower Inferno Dragon
Lightning Fireball X-Bow
Fireball Electro Spirit Zap X-Bow
Inferno Tower Lightning Inferno Dragon Electro Spirit Zap Fireball X-Bow Little Prince
Lightning Electro Spirit Zap Fireball Inferno Tower X-Bow
Inferno Tower Inferno Dragon X-Bow
Inferno Tower Little Prince
Electro Spirit Zap Fireball X-Bow
Inferno Tower Inferno Dragon Zap Fireball
Inferno Tower Zap Fireball Lightning X-Bow
Fireball Electro Spirit Zap X-Bow
Inferno Tower Inferno Dragon X-Bow
Inferno Tower Zap Fireball Lightning X-Bow Inferno Dragon
Fireball Inferno Tower X-Bow
Fireball Electro Spirit Zap X-Bow Little Prince
Zap Electro Spirit Fireball Inferno Dragon Little Prince
Inferno Tower Inferno Dragon
Electro Spirit Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower X-Bow
Fireball Zap Lightning X-Bow Inferno Dragon
Zap Inferno Tower Lightning
Lightning Zap Fireball Inferno Tower X-Bow
Inferno Tower Inferno Dragon
Fireball Electro Spirit Zap
Fireball Inferno Tower Lightning
Inferno Tower Inferno Dragon
Zap Lightning Electro Spirit Fireball Inferno Tower X-Bow Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Lightning Zap Fireball
Lightning Fireball Inferno Tower
Fireball
Inferno Tower Electro Spirit Zap Fireball Lightning X-Bow Inferno Dragon Little Prince
Electro Spirit Zap Fireball Inferno Tower Inferno Dragon
Electro Spirit Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning X-Bow
Fireball Zap X-Bow
Lightning Fireball X-Bow
Lightning Fireball
Fireball Zap
Fireball Electro Spirit Zap
Fireball X-Bow Zap Lightning
Fireball Zap Lightning X-Bow
Lightning Fireball X-Bow
Lightning Zap Fireball X-Bow
Fireball Lightning Zap
Lightning Fireball
Lightning Fireball X-Bow
Lightning Zap Fireball X-Bow
Lightning X-Bow Zap Fireball
Lightning Fireball X-Bow
Lightning Fireball
Lightning
Lightning Zap Fireball X-Bow
Lightning Zap Fireball X-Bow Little Prince
Lightning Fireball X-Bow
Lightning Fireball
Lightning X-Bow
Lightning Zap Fireball X-Bow
Zap Electro Spirit Fireball Little Prince
Inferno Dragon
Fireball X-Bow Zap Lightning
Fireball Lightning Zap X-Bow
Fireball Lightning Zap X-Bow
Lightning Zap Fireball X-Bow Little Prince
Zap Lightning Electro Spirit Fireball
Lightning Fireball
Lightning Zap Fireball X-Bow
Zap Lightning Electro Spirit Fireball
Fireball Lightning
Zap Lightning Electro Spirit Fireball X-Bow
Fireball Lightning Zap
Fireball
Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball
Zap Electro Spirit Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball X-Bow Little Prince
Inferno Dragon
Fireball Lightning

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