My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Witch Electro Wizard
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Witch Electro Wizard
Fireball
Musketeer Witch Electro Wizard
Poison
Musketeer Witch Electro Wizard
Lightning
Musketeer Valkyrie Witch Electro Wizard
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Musketeer Valkyrie Poison Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Musketeer Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Musketeer Valkyrie Poison Witch
Fireball
Zap Giant Electro Wizard
Musketeer
Valkyrie Giant Zap
Valkyrie
Musketeer Zap Giant Witch Electro Wizard
Giant
Zap Musketeer Poison Fireball Valkyrie Witch Electro Wizard
Poison
Giant Zap
Witch
Zap Valkyrie Giant
Electro Wizard
Zap Fireball Valkyrie Giant

Defense Synergies 3 12

Zap
Fireball Electro Wizard Musketeer Valkyrie Poison Witch
Fireball
Zap Musketeer Valkyrie Electro Wizard
Musketeer
Valkyrie Zap Fireball Electro Wizard
Valkyrie
Musketeer Zap Fireball Witch Electro Wizard
Giant
Poison
Zap Electro Wizard
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Musketeer Valkyrie Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie Electro Wizard
Zap Musketeer Valkyrie Witch Electro Wizard
Witch Musketeer Valkyrie Electro Wizard
Witch Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Poison
Fireball Zap Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Zap Fireball Poison Witch
Zap Fireball Musketeer Valkyrie Poison Electro Wizard
Witch Musketeer
Musketeer Valkyrie Electro Wizard
Valkyrie Poison Witch Electro Wizard Zap Fireball Musketeer
Musketeer Zap Fireball Poison Witch Electro Wizard
Zap Fireball Musketeer Valkyrie Witch Electro Wizard
Fireball Valkyrie Zap Poison Witch Electro Wizard
Electro Wizard
Zap Fireball Electro Wizard
Fireball Musketeer Valkyrie Poison Witch Electro Wizard
Fireball Valkyrie Zap Musketeer Witch Electro Wizard
Zap Valkyrie Poison Witch Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Fireball Musketeer Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Electro Wizard
Fireball Poison Electro Wizard Zap Musketeer Valkyrie
Zap Musketeer Valkyrie Witch Electro Wizard
Valkyrie Zap Fireball Musketeer Electro Wizard
Musketeer Valkyrie Witch
Fireball Poison Zap Musketeer Witch Electro Wizard
Fireball Musketeer Valkyrie Witch Electro Wizard
Valkyrie
Zap Electro Wizard Fireball Valkyrie Poison Witch
Witch Musketeer
Musketeer Valkyrie Witch
Zap Fireball Valkyrie Poison Electro Wizard
Fireball Valkyrie Witch
Fireball Musketeer Valkyrie Witch
Witch Electro Wizard Zap Fireball Musketeer Valkyrie Poison
Valkyrie Poison Zap Fireball Musketeer Witch Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer Valkyrie
Fireball Poison Zap Musketeer Electro Wizard
Fireball Poison
Fireball Musketeer Valkyrie Poison
Fireball Poison Zap Valkyrie
Fireball Poison Zap Musketeer Witch
Musketeer Poison Witch
Fireball Poison Zap
Fireball Poison Zap
Fireball Musketeer Poison Electro Wizard
Poison Zap Fireball Musketeer Valkyrie Electro Wizard
Fireball Poison Zap Musketeer
Poison Fireball Musketeer
Fireball Musketeer Poison
Zap Fireball Musketeer Poison
Zap Fireball Musketeer Poison Witch
Fireball Musketeer Poison
Fireball Poison
Zap Fireball Musketeer Poison Electro Wizard
Zap Fireball Valkyrie Poison Witch
Fireball Musketeer Poison
Fireball Poison
Musketeer
Zap Fireball Musketeer Poison
Zap Poison Fireball Valkyrie Witch
Witch
Fireball Poison Zap Musketeer Witch Electro Wizard
Fireball Zap Musketeer Poison Witch
Fireball Poison Zap Musketeer
Poison Zap Fireball Musketeer Witch Electro Wizard
Zap Electro Wizard Fireball Musketeer Poison Witch
Fireball
Poison Zap Fireball Musketeer
Zap Fireball Poison Electro Wizard
Fireball Poison
Zap Electro Wizard Fireball Musketeer Witch
Fireball Poison Zap Musketeer Witch Electro Wizard
Fireball
Fireball Poison Musketeer Valkyrie Electro Wizard
Zap Fireball Musketeer Poison
Zap Fireball Poison
Musketeer
Zap Fireball Musketeer Poison Witch Electro Wizard
Zap Fireball Musketeer Poison Witch Electro Wizard
Poison Zap Fireball Musketeer Witch Electro Wizard
Fireball

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