My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Zappies Goblin Hut Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Flying Machine Hog Rider Zappies Goblin Hut
Zap
Flying Machine Zappies Goblin Hut Sparky
Barbarian Barrel
Valkyrie Zappies Goblin Hut Sparky
The Log
Hog Rider Zappies Goblin Hut Sparky
Earthquake
Hog Rider Zappies Goblin Hut
Arrows
Flying Machine Zappies Goblin Hut
Royal Delivery
Valkyrie Flying Machine Hog Rider Zappies Goblin Hut Sparky
Fireball
Flying Machine Hog Rider Zappies Goblin Hut Sparky
Poison
Flying Machine Zappies Goblin Hut Sparky
Lightning
Valkyrie Goblin Hut Sparky
Rocket
Valkyrie Hog Rider Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Flying Machine Hog Rider Zappies Goblin Hut Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Flying Machine

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Sparky Valkyrie Flying Machine Zappies Goblin Hut
Fireball
Zap Hog Rider Sparky
Valkyrie
Hog Rider Zap Flying Machine Zappies Goblin Hut Sparky
Flying Machine
Zap Valkyrie Hog Rider Zappies Goblin Hut
Hog Rider
Zap Fireball Valkyrie Flying Machine Zappies Goblin Hut
Zappies
Zap Valkyrie Flying Machine Hog Rider Goblin Hut
Goblin Hut
Zap Valkyrie Flying Machine Hog Rider Zappies
Sparky
Zap Fireball Valkyrie

Defense Synergies 1 14

Zap
Fireball Valkyrie Flying Machine Zappies Goblin Hut Sparky
Fireball
Zap Valkyrie Zappies Goblin Hut
Valkyrie
Zap Fireball Flying Machine Zappies Goblin Hut Sparky
Flying Machine
Zap Valkyrie Zappies Goblin Hut
Hog Rider
Zappies
Zap Fireball Valkyrie Flying Machine
Goblin Hut
Zap Fireball Valkyrie Flying Machine
Sparky
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Flying Machine Zappies Goblin Hut Sparky
Sparky Zap Valkyrie Flying Machine Zappies Goblin Hut
Goblin Hut Sparky Valkyrie Zappies
Goblin Hut Sparky Valkyrie Zappies
Fireball Valkyrie Sparky
Fireball Zap Valkyrie Flying Machine Zappies
Zap Fireball Flying Machine Zappies Goblin Hut
Zap Fireball Valkyrie Flying Machine Sparky
Zappies Sparky Goblin Hut
Valkyrie Zappies Sparky
Valkyrie Zap Fireball Flying Machine Zappies Goblin Hut
Zap Fireball Flying Machine Zappies Goblin Hut
Goblin Hut Sparky Zap Fireball Valkyrie Flying Machine Zappies
Fireball Valkyrie Sparky Zap Zappies Goblin Hut
Sparky Zappies Goblin Hut
Zap Fireball Zappies Goblin Hut Sparky
Sparky Fireball Valkyrie Zappies Goblin Hut
Fireball Zap Valkyrie Flying Machine Zappies Goblin Hut
Zap Valkyrie Fireball Flying Machine Zappies Goblin Hut
Sparky Zappies Goblin Hut
Valkyrie Fireball Flying Machine Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Zappies Goblin Hut Sparky
Fireball Zap Valkyrie Flying Machine
Zappies Zap Valkyrie Goblin Hut Sparky
Valkyrie Zap Fireball Zappies Sparky
Valkyrie Zappies Goblin Hut Sparky
Fireball Zap Flying Machine Zappies Goblin Hut
Sparky Fireball Valkyrie Flying Machine Zappies Goblin Hut
Valkyrie Zappies Sparky
Zap Fireball Valkyrie Flying Machine Zappies Goblin Hut Sparky
Zappies Goblin Hut Sparky
Valkyrie Flying Machine Zappies Goblin Hut Sparky
Zap Fireball Valkyrie
Fireball Valkyrie Zappies Sparky
Fireball Valkyrie Flying Machine Zappies Sparky
Zappies Goblin Hut Sparky Zap Fireball Valkyrie Flying Machine
Valkyrie Zap Fireball Flying Machine Zappies Goblin Hut Sparky
Zap Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Flying Machine Sparky
Fireball Zap Flying Machine
Fireball Flying Machine Goblin Hut Sparky
Fireball Valkyrie Flying Machine Sparky
Fireball Zap Valkyrie Sparky
Fireball Zap Flying Machine
Flying Machine Sparky
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Sparky
Zap Fireball Valkyrie Flying Machine Sparky
Fireball Zap Flying Machine
Flying Machine Fireball Goblin Hut Sparky
Fireball Flying Machine
Zap Fireball Flying Machine Goblin Hut Sparky
Zap Fireball Flying Machine Goblin Hut Sparky
Fireball Flying Machine Goblin Hut Sparky
Fireball Sparky
Sparky
Zap Fireball Flying Machine Sparky
Zap Fireball Valkyrie Flying Machine
Fireball Sparky
Fireball
Sparky
Zap Fireball Flying Machine
Zap Fireball Valkyrie Sparky
Fireball Zap Flying Machine Sparky
Fireball Zap Flying Machine Sparky
Fireball Zap Sparky
Zap Fireball Flying Machine Sparky
Zap Fireball Flying Machine Zappies Goblin Hut
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Zappies Sparky
Sparky
Fireball Sparky
Zap Fireball Flying Machine Zappies Goblin Hut
Fireball Zap Flying Machine Zappies
Fireball
Fireball Valkyrie Flying Machine Sparky
Zap Fireball Flying Machine
Zap Fireball Sparky
Flying Machine Sparky
Zap Fireball Flying Machine Zappies Sparky
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Sparky
Sparky
Fireball Sparky

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