My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Giant Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Little Prince
Zap
Firecracker Dart Goblin Goblin Giant Little Prince
Barbarian Barrel
Firecracker Dart Goblin Ice Wizard Little Prince
The Log
Firecracker Dart Goblin Mini P.E.K.K.A Little Prince
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin Little Prince
Royal Delivery
Firecracker Dart Goblin Mini P.E.K.K.A Ice Wizard Little Prince
Fireball
Firecracker Dart Goblin Ice Wizard Little Prince
Poison
Firecracker Dart Goblin Ice Wizard Little Prince
Lightning
Mini P.E.K.K.A Ice Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Dart Goblin Ice Wizard Little Prince Mini P.E.K.K.A Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Dart Goblin

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Giant Dart Goblin Mini P.E.K.K.A Ice Wizard Little Prince
Firecracker
Zap Dart Goblin Mini P.E.K.K.A Goblin Giant
Dart Goblin
Zap Firecracker Goblin Giant
Mini P.E.K.K.A
Zap Firecracker Rage Goblin Giant Ice Wizard Little Prince
Rage
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Zap Firecracker Dart Goblin Mini P.E.K.K.A Rage Ice Wizard Little Prince
Ice Wizard
Zap Mini P.E.K.K.A Goblin Giant
Little Prince
Zap Mini P.E.K.K.A Goblin Giant

Defense Synergies 2 12

Zap
Mini P.E.K.K.A Goblin Giant Firecracker Dart Goblin Ice Wizard Little Prince
Firecracker
Zap Dart Goblin Mini P.E.K.K.A Ice Wizard
Dart Goblin
Zap Firecracker Mini P.E.K.K.A Goblin Giant Ice Wizard
Mini P.E.K.K.A
Zap Firecracker Dart Goblin Ice Wizard
Rage
Goblin Giant
Zap Dart Goblin
Ice Wizard
Zap Firecracker Dart Goblin Mini P.E.K.K.A Little Prince
Little Prince
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Goblin Giant
Mini P.E.K.K.A Zap Firecracker Dart Goblin Ice Wizard
Mini P.E.K.K.A Dart Goblin Ice Wizard
Mini P.E.K.K.A Firecracker Dart Goblin Ice Wizard
Firecracker Mini P.E.K.K.A
Zap Firecracker Dart Goblin Ice Wizard
Dart Goblin Zap Firecracker Ice Wizard Little Prince
Zap Dart Goblin Goblin Giant
Mini P.E.K.K.A Ice Wizard
Firecracker Dart Goblin Mini P.E.K.K.A Ice Wizard Little Prince
Dart Goblin Ice Wizard Zap Firecracker Goblin Giant
Zap Firecracker Dart Goblin Ice Wizard
Mini P.E.K.K.A Zap Ice Wizard
Zap Firecracker Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Zap Firecracker Dart Goblin Ice Wizard Little Prince
Zap Firecracker Dart Goblin Ice Wizard Little Prince
Mini P.E.K.K.A Dart Goblin
Firecracker Dart Goblin Mini P.E.K.K.A Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap
Zap Firecracker Mini P.E.K.K.A
Zap Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Zap Goblin Giant
Mini P.E.K.K.A Goblin Giant
Firecracker Zap Dart Goblin Goblin Giant Ice Wizard
Mini P.E.K.K.A Dart Goblin Goblin Giant Ice Wizard
Mini P.E.K.K.A Goblin Giant
Zap Firecracker Mini P.E.K.K.A
Dart Goblin Goblin Giant
Dart Goblin Mini P.E.K.K.A
Zap Goblin Giant
Mini P.E.K.K.A Goblin Giant
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Mini P.E.K.K.A Goblin Giant Little Prince
Zap Firecracker Dart Goblin Mini P.E.K.K.A Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin Ice Wizard
Dart Goblin Goblin Giant
Firecracker Dart Goblin
Zap Firecracker
Firecracker Zap Dart Goblin Goblin Giant Ice Wizard
Firecracker Dart Goblin
Zap Firecracker Dart Goblin Ice Wizard
Zap Firecracker Dart Goblin
Mini P.E.K.K.A
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Mini P.E.K.K.A
Zap Firecracker Dart Goblin Mini P.E.K.K.A
Zap Firecracker Dart Goblin Little Prince
Zap
Zap Firecracker Ice Wizard Little Prince
Firecracker Zap Dart Goblin Ice Wizard
Zap
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Ice Wizard Little Prince
Zap Firecracker Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin
Zap Firecracker
Firecracker
Zap Dart Goblin
Zap Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin Mini P.E.K.K.A
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Goblin Giant Little Prince
Firecracker Dart Goblin

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