My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Electro Dragon Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Elixir Golem Royal Ghost Night Witch
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Electro Dragon Royal Ghost Night Witch
Fireball
Firecracker Elixir Golem Electro Dragon Night Witch
Poison
Firecracker Elixir Golem Electro Dragon Night Witch
Lightning
Mini P.E.K.K.A Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Earthquake Elixir Golem Royal Ghost Mini P.E.K.K.A Night Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Earthquake Elixir Golem

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Elixir Golem Mini P.E.K.K.A Electro Dragon Royal Ghost Night Witch
Firecracker
Zap Elixir Golem Earthquake Mini P.E.K.K.A
Earthquake
Zap Elixir Golem Firecracker Mini P.E.K.K.A
Elixir Golem
Firecracker Earthquake Night Witch Zap Mini P.E.K.K.A Electro Dragon Royal Ghost
Mini P.E.K.K.A
Zap Firecracker Earthquake Elixir Golem
Electro Dragon
Zap Elixir Golem
Royal Ghost
Zap Elixir Golem
Night Witch
Elixir Golem Zap

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Firecracker Earthquake Electro Dragon Royal Ghost Night Witch
Firecracker
Zap Earthquake Mini P.E.K.K.A Electro Dragon Night Witch
Earthquake
Zap Firecracker Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Zap Firecracker Earthquake Electro Dragon Royal Ghost
Electro Dragon
Zap Firecracker Mini P.E.K.K.A
Royal Ghost
Zap Mini P.E.K.K.A
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Electro Dragon
Mini P.E.K.K.A Zap Firecracker Electro Dragon Night Witch
Mini P.E.K.K.A Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Firecracker Electro Dragon
Firecracker Earthquake Mini P.E.K.K.A
Zap Firecracker Earthquake Electro Dragon Royal Ghost Night Witch
Zap Firecracker Electro Dragon Night Witch
Earthquake Zap Electro Dragon
Mini P.E.K.K.A Night Witch
Firecracker Mini P.E.K.K.A Royal Ghost Night Witch
Zap Firecracker Earthquake Electro Dragon Royal Ghost Night Witch
Zap Firecracker Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Zap Earthquake Electro Dragon
Zap Firecracker Earthquake Mini P.E.K.K.A Electro Dragon Royal Ghost Night Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon Night Witch
Zap Firecracker Electro Dragon Royal Ghost Night Witch
Zap Earthquake Firecracker Electro Dragon Royal Ghost
Mini P.E.K.K.A
Royal Ghost Firecracker Earthquake Mini P.E.K.K.A Electro Dragon Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Royal Ghost
Zap Firecracker Mini P.E.K.K.A Electro Dragon Royal Ghost
Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Zap Night Witch
Mini P.E.K.K.A Night Witch
Firecracker Zap Electro Dragon
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Electro Dragon Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon
Zap
Mini P.E.K.K.A Night Witch
Firecracker Electro Dragon
Electro Dragon Zap Firecracker Mini P.E.K.K.A Night Witch
Zap Firecracker Earthquake Mini P.E.K.K.A Electro Dragon Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Electro Dragon Royal Ghost
Firecracker Zap Electro Dragon Royal Ghost
Earthquake Electro Dragon
Earthquake Firecracker
Zap Firecracker Earthquake
Firecracker Zap Electro Dragon
Firecracker Earthquake
Earthquake Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon Night Witch
Firecracker Zap Earthquake Electro Dragon
Zap Firecracker Electro Dragon
Earthquake Firecracker
Earthquake Firecracker Electro Dragon
Earthquake Zap Firecracker
Earthquake Zap Firecracker Electro Dragon
Earthquake Firecracker Electro Dragon
Earthquake
Mini P.E.K.K.A Night Witch
Zap Firecracker Earthquake Mini P.E.K.K.A Electro Dragon
Zap Firecracker Earthquake Electro Dragon
Earthquake Night Witch
Earthquake Zap Electro Dragon
Zap Firecracker Earthquake Electro Dragon
Firecracker Zap Earthquake Electro Dragon Royal Ghost
Zap Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon Night Witch
Zap Electro Dragon Firecracker
Mini P.E.K.K.A Night Witch
Zap Earthquake Electro Dragon Night Witch
Zap Firecracker Electro Dragon
Firecracker Earthquake
Zap Earthquake Electro Dragon Night Witch
Zap Firecracker Electro Dragon
Firecracker Mini P.E.K.K.A Electro Dragon
Zap Firecracker Earthquake Electro Dragon
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Royal Ghost
Firecracker Electro Dragon

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