My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Hunter Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Hunter Giant Skeleton Electro Wizard
The Log
Firecracker Hunter Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Hunter Giant Skeleton Electro Wizard
Fireball
Firecracker Wizard Hunter Electro Wizard
Poison
Firecracker Wizard Hunter Electro Wizard
Lightning
Wizard Hunter Electro Wizard
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Fireball Hunter Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Tornado Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Tornado Electro Wizard Hunter Giant Skeleton
Firecracker
Zap Tornado Giant Skeleton
Fireball
Zap Tornado Electro Wizard
Wizard
Tornado Giant Skeleton
Tornado
Zap Fireball Wizard Firecracker Hunter Giant Skeleton
Hunter
Zap Tornado Giant Skeleton
Giant Skeleton
Zap Firecracker Wizard Tornado Hunter Electro Wizard
Electro Wizard
Zap Fireball Giant Skeleton

Defense Synergies 4 17

Zap
Fireball Electro Wizard Firecracker Tornado Hunter Giant Skeleton
Firecracker
Zap Tornado Hunter Giant Skeleton Electro Wizard
Fireball
Zap Tornado Electro Wizard
Wizard
Tornado Giant Skeleton Electro Wizard
Tornado
Fireball Wizard Zap Firecracker Hunter Giant Skeleton Electro Wizard
Hunter
Zap Firecracker Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Zap Firecracker Wizard Tornado Hunter Electro Wizard
Electro Wizard
Zap Firecracker Fireball Wizard Tornado Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard Electro Wizard
Hunter Zap Firecracker Electro Wizard
Tornado Hunter Giant Skeleton Electro Wizard
Hunter Firecracker Electro Wizard
Firecracker Fireball Tornado Giant Skeleton
Fireball Tornado Zap Firecracker Hunter Electro Wizard
Tornado Hunter Electro Wizard Zap Firecracker Fireball Wizard
Zap Fireball Giant Skeleton Electro Wizard
Hunter Tornado
Tornado Firecracker Hunter Giant Skeleton Electro Wizard
Electro Wizard Zap Firecracker Fireball Wizard Tornado Hunter Giant Skeleton
Hunter Zap Firecracker Fireball Wizard Tornado Electro Wizard
Hunter Zap Fireball Wizard Giant Skeleton Electro Wizard
Fireball Wizard Zap Firecracker Tornado Hunter Electro Wizard
Hunter Electro Wizard
Tornado Zap Fireball Hunter Electro Wizard
Wizard Firecracker Fireball Tornado Hunter Electro Wizard
Fireball Zap Firecracker Wizard Tornado Hunter Electro Wizard
Zap Wizard Tornado Hunter Firecracker Fireball Giant Skeleton Electro Wizard
Tornado Hunter Electro Wizard
Wizard Firecracker Fireball Hunter Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Firecracker Wizard Hunter
Giant Skeleton Zap Hunter Electro Wizard
Hunter Giant Skeleton Zap Fireball Tornado Electro Wizard
Giant Skeleton Hunter
Firecracker Fireball Wizard Zap Tornado Hunter Electro Wizard
Fireball Hunter Giant Skeleton Electro Wizard
Giant Skeleton Hunter
Zap Giant Skeleton Electro Wizard Firecracker Fireball Tornado
Hunter Giant Skeleton
Zap Fireball Tornado Giant Skeleton Electro Wizard
Giant Skeleton Fireball Wizard Hunter
Wizard Firecracker Fireball
Electro Wizard Zap Firecracker Fireball Tornado Hunter Giant Skeleton
Zap Firecracker Fireball Wizard Hunter Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball Zap Tornado Electro Wizard
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Zap Tornado Hunter
Firecracker Wizard Tornado
Fireball Zap Firecracker Wizard Tornado Hunter
Fireball Zap Firecracker Wizard Tornado
Fireball Tornado Electro Wizard
Firecracker Zap Fireball Wizard Tornado Electro Wizard
Fireball Zap Firecracker Wizard Tornado
Firecracker Fireball Hunter
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard Hunter
Firecracker Fireball Wizard
Fireball Tornado
Zap Firecracker Fireball Wizard Hunter Electro Wizard
Zap Firecracker Fireball Wizard Tornado
Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Firecracker Tornado Fireball Wizard Hunter
Firecracker Fireball Zap Wizard Tornado Hunter Electro Wizard
Fireball Zap Wizard Tornado
Fireball Zap Firecracker Tornado
Zap Firecracker Fireball Wizard Tornado Hunter Electro Wizard
Zap Electro Wizard Firecracker Fireball Wizard
Fireball
Zap Fireball Wizard Hunter
Zap Firecracker Fireball Electro Wizard
Giant Skeleton
Firecracker Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Firecracker Wizard Tornado Hunter Electro Wizard
Fireball
Fireball Firecracker Wizard Hunter Electro Wizard
Zap Firecracker Fireball Wizard
Zap Fireball Tornado Giant Skeleton
Firecracker
Zap Firecracker Fireball Tornado Giant Skeleton Electro Wizard
Firecracker Zap Fireball Tornado Electro Wizard
Zap Firecracker Fireball Tornado Giant Skeleton Electro Wizard

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