My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

5 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Giant Skeleton Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Clone Giant Skeleton
Giant Snowball
Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Clone Giant Skeleton
The Log
Firecracker Goblin Demolisher Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Goblin Demolisher Clone Giant Skeleton
Fireball
Firecracker Clone
Poison
Firecracker Clone
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Goblin Demolisher The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Clone Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Clone Goblin Demolisher Goblinstein Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Demolisher Giant Skeleton The Log Mega Knight
Firecracker
Zap Giant Skeleton Mega Knight
Goblin Demolisher
Zap Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Zap Firecracker Goblin Demolisher The Log
The Log
Zap Giant Skeleton Mega Knight
Mega Knight
Zap Firecracker The Log
Goblinstein

Defense Synergies 2 9

Zap
Mega Knight Firecracker Goblin Demolisher Giant Skeleton The Log
Firecracker
The Log Zap Giant Skeleton Mega Knight
Goblin Demolisher
Zap The Log
Clone
Giant Skeleton
Zap Firecracker The Log
The Log
Firecracker Zap Goblin Demolisher Giant Skeleton Mega Knight
Mega Knight
Zap Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Demolisher The Log
Zap Firecracker The Log Mega Knight
Mega Knight Giant Skeleton
Firecracker Mega Knight
Firecracker Goblin Demolisher Giant Skeleton The Log Mega Knight
The Log Zap Firecracker Goblin Demolisher Mega Knight
Zap Firecracker
Zap Giant Skeleton The Log Mega Knight
Firecracker Giant Skeleton Mega Knight
Zap Firecracker Goblin Demolisher Giant Skeleton The Log Mega Knight
Zap Firecracker
Mega Knight Zap Giant Skeleton The Log
Mega Knight Zap Firecracker Goblin Demolisher The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Firecracker
Mega Knight Zap Firecracker Goblin Demolisher The Log
Zap The Log Firecracker Goblin Demolisher Giant Skeleton Mega Knight
Goblin Demolisher Mega Knight Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton
Zap Firecracker The Log Mega Knight
Giant Skeleton Mega Knight Zap The Log
Giant Skeleton Mega Knight Zap The Log
Giant Skeleton Mega Knight
Firecracker Zap Goblin Demolisher
Giant Skeleton
Giant Skeleton Mega Knight
Zap Giant Skeleton Mega Knight Firecracker The Log
Mega Knight Giant Skeleton
Mega Knight Zap Giant Skeleton The Log
Giant Skeleton Mega Knight
Firecracker Goblin Demolisher Mega Knight
Zap Firecracker Giant Skeleton The Log
Mega Knight Zap Firecracker Giant Skeleton The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log
Firecracker Zap The Log
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Zap Firecracker Goblin Demolisher The Log Mega Knight
Firecracker Zap
Firecracker Goblin Demolisher The Log
The Log Zap Firecracker Goblin Demolisher
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Goblin Demolisher The Log
Firecracker Goblin Demolisher The Log Mega Knight
Zap Firecracker Goblin Demolisher The Log Mega Knight
Zap Firecracker Goblin Demolisher The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
Zap The Log
Zap Firecracker Goblin Demolisher The Log Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log Mega Knight
Zap Firecracker
Giant Skeleton Mega Knight
Firecracker The Log
Zap
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap Giant Skeleton
Firecracker Mega Knight
Zap Firecracker Giant Skeleton The Log
Firecracker Zap
Zap Firecracker Giant Skeleton The Log Mega Knight
Firecracker Mega Knight

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