My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Phoenix
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army P.E.K.K.A
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army Phoenix
Lightning
Phoenix Monk
Rocket
Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Hog Rider Phoenix Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A The Log Phoenix
Firecracker
Zap Hog Rider P.E.K.K.A Monk
Hog Rider
Zap Firecracker The Log
Skeleton Army
P.E.K.K.A
Zap Firecracker The Log
The Log
Hog Rider Zap P.E.K.K.A
Phoenix
Monk Zap
Monk
Phoenix Firecracker

Defense Synergies 2 9

Zap
Firecracker Skeleton Army P.E.K.K.A The Log Phoenix
Firecracker
The Log Zap Skeleton Army P.E.K.K.A
Hog Rider
Skeleton Army
Zap Firecracker The Log
P.E.K.K.A
The Log Zap Firecracker
The Log
Firecracker P.E.K.K.A Zap Skeleton Army
Phoenix
Zap Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Skeleton Army P.E.K.K.A Zap Firecracker The Log Phoenix Monk
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Firecracker Phoenix Monk
Firecracker Skeleton Army P.E.K.K.A The Log Monk
Skeleton Army The Log Zap Firecracker
Zap Firecracker Phoenix
Zap P.E.K.K.A The Log Phoenix Monk
P.E.K.K.A Skeleton Army Phoenix
Skeleton Army Firecracker Phoenix
Skeleton Army Zap Firecracker The Log
Zap Firecracker Phoenix
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army Zap Firecracker P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Phoenix
Skeleton Army Monk Zap P.E.K.K.A The Log
Firecracker Skeleton Army P.E.K.K.A
Zap Firecracker Skeleton Army The Log
Zap The Log Firecracker
P.E.K.K.A Phoenix
Skeleton Army Firecracker P.E.K.K.A The Log
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Firecracker The Log Phoenix Monk
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Zap The Log Phoenix Monk
P.E.K.K.A Skeleton Army Phoenix
Firecracker Zap Monk
Skeleton Army P.E.K.K.A Phoenix
P.E.K.K.A Skeleton Army Phoenix
Zap P.E.K.K.A Firecracker Skeleton Army The Log Phoenix Monk
P.E.K.K.A Skeleton Army Phoenix
P.E.K.K.A Phoenix
Skeleton Army P.E.K.K.A Monk Zap The Log Phoenix
Skeleton Army P.E.K.K.A
Firecracker Skeleton Army
Skeleton Army Phoenix Zap Firecracker P.E.K.K.A The Log Monk
Zap Firecracker P.E.K.K.A The Log Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Monk
Firecracker The Log
The Log Zap Firecracker
The Log Monk Zap Firecracker
Firecracker Monk Zap The Log
Monk Zap Firecracker
Firecracker The Log
Firecracker Monk
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Monk
Zap Firecracker The Log Monk
Zap Firecracker The Log Monk
The Log Monk
The Log Monk
Zap The Log Monk
Zap Firecracker The Log
Firecracker The Log Zap Monk
Zap The Log Monk
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker Monk
P.E.K.K.A
Firecracker The Log Monk
Zap Skeleton Army
Zap Firecracker Monk
The Log
Firecracker
The Log Zap Firecracker
Monk Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Monk
P.E.K.K.A
Firecracker Monk

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