My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Barrel Clone
Zap
Firecracker Goblin Barrel Clone
Barbarian Barrel
Firecracker Goblin Barrel Clone Hunter Giant Skeleton
The Log
Firecracker Goblin Barrel Clone Hunter Giant Skeleton
Earthquake
Firecracker Goblin Barrel Clone
Arrows
Firecracker Goblin Barrel Clone
Royal Delivery
Firecracker Goblin Barrel Clone Hunter Giant Skeleton
Fireball
Firecracker Goblin Barrel Clone Hunter
Poison
Firecracker Clone Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Goblin Barrel Clone Hunter Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Hunter Giant Skeleton Mega Knight
Firecracker
Zap Mirror Goblin Barrel Giant Skeleton Mega Knight
Mirror
Zap Goblin Barrel Firecracker Giant Skeleton
Goblin Barrel
Mirror Firecracker Clone Giant Skeleton Mega Knight
Clone
Giant Skeleton Goblin Barrel
Hunter
Zap Giant Skeleton Mega Knight
Giant Skeleton
Clone Zap Firecracker Mirror Goblin Barrel Hunter
Mega Knight
Zap Firecracker Goblin Barrel Hunter

Defense Synergies 2 11

Zap
Mirror Mega Knight Firecracker Hunter Giant Skeleton
Firecracker
Zap Mirror Hunter Giant Skeleton Mega Knight
Mirror
Zap Firecracker Hunter Mega Knight
Goblin Barrel
Clone
Hunter
Zap Firecracker Mirror Giant Skeleton Mega Knight
Giant Skeleton
Zap Firecracker Hunter
Mega Knight
Zap Firecracker Mirror Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Hunter Zap Firecracker Mega Knight
Hunter Mega Knight Giant Skeleton
Hunter Firecracker Mega Knight
Firecracker Giant Skeleton Mega Knight
Zap Firecracker Hunter Mega Knight
Hunter Zap Firecracker
Zap Giant Skeleton Mega Knight
Hunter
Firecracker Hunter Giant Skeleton Mega Knight
Zap Firecracker Hunter Giant Skeleton Mega Knight
Hunter Zap Firecracker
Hunter Mega Knight Zap Giant Skeleton
Mega Knight Zap Firecracker Hunter
Hunter Mega Knight
Zap Hunter Mega Knight
Mega Knight Firecracker Hunter
Mega Knight Zap Firecracker Hunter
Zap Hunter Firecracker Giant Skeleton Mega Knight
Hunter
Mega Knight Firecracker Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton
Zap Firecracker Hunter Mega Knight
Giant Skeleton Mega Knight Zap Hunter
Hunter Giant Skeleton Mega Knight Zap
Giant Skeleton Hunter Mega Knight
Firecracker Zap Hunter
Hunter Giant Skeleton
Giant Skeleton Mega Knight Hunter
Zap Giant Skeleton Mega Knight Firecracker
Mega Knight Hunter Giant Skeleton
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Hunter
Firecracker Mega Knight
Zap Firecracker Hunter Giant Skeleton
Mega Knight Zap Firecracker Hunter Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Zap
Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker Mega Knight
Firecracker Zap Hunter
Firecracker
Zap Firecracker Hunter
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker Hunter
Firecracker
Zap Firecracker
Zap Firecracker Hunter
Firecracker Mega Knight
Zap Firecracker Hunter Mega Knight
Zap Firecracker Mega Knight
Giant Skeleton Mega Knight
Zap
Zap Firecracker Hunter Mega Knight
Firecracker Zap Hunter
Zap Mega Knight
Zap Firecracker
Zap Firecracker Hunter
Zap Firecracker
Zap Hunter Mega Knight
Zap Firecracker
Giant Skeleton Mega Knight
Firecracker
Zap
Zap Firecracker Hunter
Firecracker Hunter Mega Knight
Zap Firecracker
Zap Giant Skeleton
Firecracker Mega Knight
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Giant Skeleton Mega Knight
Firecracker Mega Knight

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