My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers
Giant Snowball
Wall Breakers Electro Dragon
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Tesla Elixir Golem Wall Breakers
The Log
Firecracker Elixir Golem Wall Breakers
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Elixir Golem Wall Breakers Electro Dragon
Fireball
Firecracker Tesla Elixir Golem Wall Breakers Electro Dragon
Poison
Firecracker Elixir Golem Electro Dragon
Lightning
Tesla Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Elixir Golem Tesla Fireball Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Elixir Golem Wall Breakers Electro Dragon
Firecracker
Zap Elixir Golem Wall Breakers
Tesla
Elixir Golem
Firecracker Zap Fireball Electro Dragon
Fireball
Zap Elixir Golem Wall Breakers
Wall Breakers
Zap Firecracker Fireball
Electro Dragon
Zap Elixir Golem
Goblinstein

Defense Synergies 1 6

Zap
Fireball Firecracker Tesla Electro Dragon
Firecracker
Zap Tesla Electro Dragon
Tesla
Zap Firecracker Fireball
Elixir Golem
Fireball
Zap Tesla
Wall Breakers
Electro Dragon
Zap Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball Electro Dragon
Zap Firecracker Tesla Electro Dragon
Tesla Electro Dragon
Tesla Firecracker Electro Dragon
Firecracker Fireball
Fireball Zap Firecracker Tesla Electro Dragon
Tesla Zap Firecracker Fireball Electro Dragon
Zap Tesla Fireball Electro Dragon
Tesla
Firecracker Tesla
Zap Firecracker Tesla Fireball Electro Dragon
Tesla Zap Firecracker Fireball Electro Dragon
Tesla Zap Fireball Electro Dragon
Fireball Zap Firecracker Tesla Electro Dragon
Tesla
Zap Tesla Fireball
Tesla Firecracker Fireball Electro Dragon
Tesla Fireball Zap Firecracker Electro Dragon
Zap Firecracker Tesla Fireball Electro Dragon
Tesla
Firecracker Tesla Fireball Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball
Fireball Zap Firecracker Tesla Electro Dragon
Zap Electro Dragon
Zap Tesla Fireball
Tesla
Firecracker Fireball Zap Tesla Electro Dragon
Tesla Fireball
Tesla
Zap Electro Dragon Firecracker Fireball
Tesla
Tesla Electro Dragon
Zap Fireball
Tesla Fireball
Firecracker Tesla Fireball Electro Dragon
Tesla Electro Dragon Zap Firecracker Fireball
Zap Firecracker Tesla Fireball Electro Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Zap Electro Dragon
Fireball Electro Dragon
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Electro Dragon
Firecracker
Fireball Zap Firecracker Electro Dragon
Fireball Zap Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Zap Fireball Electro Dragon
Fireball Zap Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Zap Firecracker Fireball
Zap Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Zap Firecracker Fireball Electro Dragon
Zap Firecracker Fireball Electro Dragon
Fireball
Fireball
Zap Fireball Electro Dragon
Zap Firecracker Fireball Electro Dragon
Firecracker Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Dragon
Zap Electro Dragon Firecracker Fireball
Fireball
Zap Fireball Electro Dragon
Zap Firecracker Fireball Electro Dragon
Firecracker Fireball
Zap Fireball Electro Dragon
Fireball Zap Firecracker Electro Dragon
Fireball
Fireball Firecracker Electro Dragon
Zap Firecracker Fireball Electro Dragon
Zap Fireball
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Fireball
Firecracker Zap Fireball Electro Dragon
Electro Dragon Zap Firecracker Fireball
Fireball Firecracker Electro Dragon

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