My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Golem P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Tesla Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel P.E.K.K.A
Fireball
Firecracker Tesla Goblin Barrel
Poison
Firecracker
Lightning
Tesla Ice Golem Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Firecracker Goblin Barrel Tesla Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Ice Golem The Log
Firecracker
Zap Ice Golem Goblin Barrel P.E.K.K.A
Tesla
Ice Golem
Goblin Barrel Zap Firecracker
Goblin Barrel
Ice Golem Firecracker P.E.K.K.A
P.E.K.K.A
Zap Firecracker Goblin Barrel The Log
The Log
Zap P.E.K.K.A
Goblinstein

Defense Synergies 5 8

Zap
Firecracker Tesla Ice Golem P.E.K.K.A The Log
Firecracker
Ice Golem The Log Zap Tesla P.E.K.K.A
Tesla
Ice Golem The Log Zap Firecracker
Ice Golem
Firecracker Tesla Zap The Log
Goblin Barrel
P.E.K.K.A
The Log Zap Firecracker
The Log
Firecracker Tesla P.E.K.K.A Zap Ice Golem
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Ice Golem The Log
P.E.K.K.A Zap Firecracker Tesla The Log
Tesla P.E.K.K.A
Tesla P.E.K.K.A Firecracker
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Tesla
Tesla Zap Firecracker
Zap Tesla Ice Golem P.E.K.K.A The Log
Tesla P.E.K.K.A
Firecracker Tesla Ice Golem
Zap Firecracker Tesla Ice Golem The Log
Tesla Zap Firecracker
Tesla P.E.K.K.A Zap The Log
Zap Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla
Zap Tesla P.E.K.K.A The Log
Tesla Firecracker P.E.K.K.A
Tesla Zap Firecracker The Log
Zap The Log Firecracker Tesla Ice Golem
P.E.K.K.A Tesla
Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Ice Golem P.E.K.K.A
Zap Firecracker Tesla Ice Golem The Log
P.E.K.K.A Zap Ice Golem The Log
P.E.K.K.A Zap Tesla Ice Golem The Log
P.E.K.K.A Tesla
Firecracker Zap Tesla Ice Golem
P.E.K.K.A Tesla Ice Golem
P.E.K.K.A Tesla
Zap P.E.K.K.A Firecracker Ice Golem The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap The Log
P.E.K.K.A Tesla Ice Golem
Firecracker Tesla
Tesla Zap Firecracker Ice Golem P.E.K.K.A The Log
Zap Firecracker Tesla Ice Golem P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker Zap The Log
The Log
Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker Zap Ice Golem
Firecracker The Log
The Log Zap Firecracker Ice Golem
The Log Zap Firecracker
Firecracker Zap The Log
Zap Firecracker
Firecracker Ice Golem The Log
Firecracker
Zap Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker Ice Golem The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker Ice Golem
Zap Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap
Zap Firecracker
The Log
Firecracker
The Log Zap Firecracker Ice Golem
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
P.E.K.K.A
Firecracker

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