My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Tombstone Hog Rider Skeleton Army
Zap
Firecracker Tombstone Skeleton Army Sparky
Barbarian Barrel
Firecracker Tombstone Skeleton Army Electro Wizard Sparky
The Log
Firecracker Tombstone Hog Rider Skeleton Army Sparky
Earthquake
Firecracker Tombstone Hog Rider Skeleton Army
Arrows
Firecracker Tombstone Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Electro Wizard Sparky
Fireball
Firecracker Tombstone Hog Rider Skeleton Army Electro Wizard Sparky
Poison
Firecracker Tombstone Skeleton Army Electro Wizard Sparky
Lightning
Tombstone Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tombstone Skeleton Army Hog Rider Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tombstone Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Sparky Mega Knight
Firecracker
Zap Hog Rider Sparky Mega Knight
Tombstone
Hog Rider
Zap Firecracker Electro Wizard Mega Knight
Skeleton Army
Sparky
Electro Wizard
Zap Hog Rider Sparky Mega Knight
Sparky
Zap Firecracker Skeleton Army Electro Wizard
Mega Knight
Zap Firecracker Hog Rider Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Firecracker Tombstone Skeleton Army Sparky
Firecracker
Zap Tombstone Skeleton Army Electro Wizard Mega Knight
Tombstone
Zap Firecracker Electro Wizard Sparky
Hog Rider
Skeleton Army
Zap Firecracker Electro Wizard Sparky
Electro Wizard
Zap Firecracker Tombstone Skeleton Army Mega Knight
Sparky
Zap Tombstone Skeleton Army
Mega Knight
Zap Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Electro Wizard Sparky
Skeleton Army Sparky Zap Firecracker Tombstone Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Tombstone Electro Wizard
Skeleton Army Sparky Firecracker Tombstone Electro Wizard Mega Knight
Firecracker Tombstone Skeleton Army Sparky Mega Knight
Skeleton Army Zap Firecracker Electro Wizard Mega Knight
Electro Wizard Zap Firecracker Tombstone
Zap Electro Wizard Sparky Mega Knight
Sparky Tombstone Skeleton Army
Skeleton Army Firecracker Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Zap Firecracker Tombstone Mega Knight
Zap Firecracker Electro Wizard
Tombstone Skeleton Army Sparky Mega Knight Zap Electro Wizard
Skeleton Army Sparky Mega Knight Zap Firecracker Tombstone Electro Wizard
Skeleton Army Sparky Tombstone Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Tombstone Skeleton Army Electro Wizard
Tombstone Mega Knight Zap Firecracker Skeleton Army Electro Wizard
Zap Firecracker Tombstone Electro Wizard Mega Knight
Sparky Electro Wizard
Skeleton Army Mega Knight Firecracker Electro Wizard Sparky
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tombstone Electro Wizard Sparky
Electro Wizard Zap Firecracker Mega Knight
Tombstone Skeleton Army Mega Knight Zap Electro Wizard Sparky
Skeleton Army Mega Knight Zap Electro Wizard Sparky
Tombstone Skeleton Army Sparky Mega Knight
Firecracker Zap Electro Wizard
Skeleton Army Sparky Tombstone Electro Wizard
Mega Knight Skeleton Army Sparky
Zap Electro Wizard Mega Knight Firecracker Tombstone Skeleton Army Sparky
Tombstone Skeleton Army Sparky
Mega Knight Tombstone Sparky
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Tombstone Sparky
Firecracker Skeleton Army Sparky Mega Knight
Tombstone Skeleton Army Electro Wizard Sparky Zap Firecracker
Mega Knight Zap Firecracker Electro Wizard Sparky
Zap Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap Electro Wizard
Sparky
Firecracker Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Zap
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Electro Wizard Sparky
Firecracker Zap Electro Wizard Sparky
Zap Firecracker
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Sparky
Zap Firecracker Electro Wizard Sparky Mega Knight
Zap Firecracker Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Firecracker Sparky Mega Knight
Firecracker Zap Electro Wizard Sparky
Zap Sparky Mega Knight
Zap Firecracker Sparky
Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Firecracker
Sparky
Zap Sparky Mega Knight
Zap Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Zap Electro Wizard Tombstone Skeleton Army
Zap Firecracker Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Zap Firecracker
Zap Sparky
Firecracker Sparky Mega Knight
Zap Firecracker Electro Wizard Sparky
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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