My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Lumberjack Ram Rider
Zap
Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Bandit Electro Wizard Lumberjack
The Log
Firecracker Bandit Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
Fireball
Firecracker Bandit Electro Wizard Lumberjack Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Bandit Electro Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tornado Bandit Electro Wizard Lumberjack Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tornado Bandit

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado P.E.K.K.A Electro Wizard Ram Rider Bandit Lumberjack
Firecracker
Zap Tornado P.E.K.K.A Bandit Lumberjack Ram Rider
Tornado
Zap P.E.K.K.A Firecracker Ram Rider
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker Lumberjack Ram Rider
Bandit
Zap Firecracker Electro Wizard Lumberjack Ram Rider
Electro Wizard
Zap P.E.K.K.A Bandit Lumberjack Ram Rider
Lumberjack
Zap Firecracker P.E.K.K.A Bandit Electro Wizard Ram Rider
Ram Rider
Zap Firecracker Tornado P.E.K.K.A Bandit Electro Wizard Lumberjack

Defense Synergies 2 20

Zap
Electro Wizard Firecracker Tornado P.E.K.K.A Bandit Lumberjack Ram Rider
Firecracker
Zap Tornado P.E.K.K.A Bandit Electro Wizard Lumberjack
Tornado
P.E.K.K.A Zap Firecracker Electro Wizard Ram Rider
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Electro Wizard Lumberjack Ram Rider
Electro Wizard
Zap Firecracker Tornado P.E.K.K.A Bandit Lumberjack Ram Rider
Lumberjack
Zap Firecracker Bandit Electro Wizard Ram Rider
Ram Rider
Zap Tornado Bandit Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap Firecracker Bandit Electro Wizard Ram Rider
Tornado P.E.K.K.A Lumberjack Ram Rider Bandit Electro Wizard
P.E.K.K.A Lumberjack Firecracker Bandit Electro Wizard Ram Rider
Firecracker Tornado P.E.K.K.A Lumberjack
Tornado Zap Firecracker Bandit Electro Wizard Lumberjack
Tornado Electro Wizard Ram Rider Zap Firecracker
Zap P.E.K.K.A Bandit Electro Wizard Ram Rider
P.E.K.K.A Tornado Lumberjack
Tornado Firecracker Bandit Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Tornado Bandit Lumberjack Ram Rider
Zap Firecracker Tornado Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap Bandit Electro Wizard Ram Rider
Zap Firecracker Tornado P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
Tornado Zap P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
Firecracker Tornado P.E.K.K.A Electro Wizard Lumberjack
Zap Firecracker Tornado Bandit Electro Wizard Lumberjack Ram Rider
Zap Tornado Firecracker Bandit Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Tornado Electro Wizard Lumberjack Ram Rider
Firecracker P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Zap Tornado Bandit Electro Wizard Ram Rider
P.E.K.K.A Bandit Lumberjack Ram Rider
Firecracker Zap Tornado Electro Wizard Ram Rider
P.E.K.K.A Bandit Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Firecracker Tornado Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Bandit Lumberjack Ram Rider
Firecracker
Electro Wizard Zap Firecracker Tornado P.E.K.K.A Lumberjack
Zap Firecracker P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Tornado Bandit Electro Wizard Ram Rider
Bandit
Firecracker
Zap Firecracker
Firecracker Zap Tornado Ram Rider
Firecracker Tornado
Zap Firecracker Tornado Ram Rider
Zap Firecracker Tornado Bandit Ram Rider
Tornado Electro Wizard Lumberjack
Firecracker Zap Tornado Bandit Electro Wizard Ram Rider
Zap Firecracker Tornado
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit
Tornado
Zap Firecracker Bandit Electro Wizard
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado
Firecracker Zap Tornado Bandit Electro Wizard Ram Rider
Zap Tornado Bandit Ram Rider
Zap Firecracker Tornado Bandit
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap Bandit
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker
Zap Electro Wizard Bandit
Zap Firecracker Tornado Electro Wizard Ram Rider
Firecracker Electro Wizard Lumberjack
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Bandit Electro Wizard

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