My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Magic Archer
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Wizard Skeleton Army Magic Archer
Fireball
Firecracker Hog Rider Wizard Skeleton Army Magic Archer
Poison
Firecracker Wizard Skeleton Army Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Valkyrie Hog Rider Freeze Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Valkyrie Freeze Magic Archer
Firecracker
Zap Hog Rider Valkyrie
Valkyrie
Hog Rider Zap Firecracker Wizard Magic Archer
Hog Rider
Zap Firecracker Valkyrie Freeze Wizard Magic Archer
Wizard
Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider Zap
Magic Archer
Zap Valkyrie Hog Rider

Defense Synergies 1 12

Zap
Firecracker Valkyrie Skeleton Army Magic Archer
Firecracker
Valkyrie Zap Skeleton Army
Valkyrie
Firecracker Zap Wizard Freeze Magic Archer
Hog Rider
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Zap Firecracker Wizard Freeze Magic Archer
Freeze
Valkyrie Wizard Skeleton Army
Magic Archer
Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard Magic Archer
Skeleton Army Zap Firecracker Valkyrie
Skeleton Army Valkyrie Freeze
Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Freeze Zap Firecracker Valkyrie Magic Archer
Zap Firecracker Wizard Freeze Magic Archer
Zap Valkyrie Magic Archer
Skeleton Army
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Zap Firecracker Wizard Freeze Magic Archer
Zap Firecracker Wizard Magic Archer
Skeleton Army Zap Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Zap Firecracker Freeze Magic Archer
Skeleton Army
Skeleton Army Zap Freeze
Wizard Firecracker Valkyrie Skeleton Army
Zap Firecracker Valkyrie Wizard Skeleton Army Magic Archer
Zap Valkyrie Wizard Freeze Firecracker Magic Archer
Valkyrie Wizard Skeleton Army Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Firecracker Valkyrie Wizard Magic Archer
Skeleton Army Zap Valkyrie
Valkyrie Skeleton Army Zap
Valkyrie Skeleton Army
Firecracker Wizard Zap Freeze Magic Archer
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Zap Freeze Firecracker Valkyrie Skeleton Army Magic Archer
Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Magic Archer
Skeleton Army Zap Firecracker Valkyrie Freeze Magic Archer
Valkyrie Zap Firecracker Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Freeze
Firecracker Zap Magic Archer
Magic Archer
Firecracker Valkyrie Freeze
Wizard Zap Firecracker Valkyrie Magic Archer
Firecracker Wizard Zap Freeze Magic Archer
Firecracker Wizard Magic Archer
Zap Firecracker Wizard Freeze Magic Archer
Zap Firecracker Wizard
Firecracker Zap Valkyrie Wizard Magic Archer
Zap Firecracker Wizard Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard
Freeze
Zap Firecracker Wizard Magic Archer
Zap Firecracker Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Firecracker Freeze Valkyrie Wizard Magic Archer
Firecracker Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Wizard Magic Archer
Zap Firecracker Wizard Freeze
Zap Wizard Magic Archer
Zap Firecracker Freeze Magic Archer
Firecracker Wizard Magic Archer
Zap Skeleton Army Freeze Magic Archer
Zap Firecracker Wizard Magic Archer
Freeze
Firecracker Valkyrie Wizard Magic Archer
Zap Firecracker Wizard Magic Archer
Zap
Firecracker
Zap Firecracker Freeze Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Freeze Magic Archer

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