My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Wizard Skeleton Army Royal Ghost Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Wizard Skeleton Army Electro Wizard
Poison
Firecracker Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Royal Ghost Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard The Log Royal Ghost
Firecracker
Zap P.E.K.K.A
Wizard
P.E.K.K.A Royal Ghost
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Firecracker Wizard The Log
The Log
Zap P.E.K.K.A
Royal Ghost
Zap Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Ghost

Defense Synergies 3 19

Zap
Electro Wizard Firecracker Skeleton Army P.E.K.K.A The Log Royal Ghost
Firecracker
The Log Zap Skeleton Army P.E.K.K.A Electro Wizard
Wizard
Skeleton Army P.E.K.K.A The Log Royal Ghost Electro Wizard
Skeleton Army
Zap Firecracker Wizard The Log Electro Wizard
P.E.K.K.A
The Log Zap Firecracker Wizard Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Wizard Skeleton Army Royal Ghost Electro Wizard
Royal Ghost
Zap Wizard The Log Electro Wizard
Electro Wizard
Zap Firecracker Wizard Skeleton Army P.E.K.K.A The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap Firecracker The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Firecracker Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Royal Ghost Electro Wizard
Skeleton Army Electro Wizard Zap Firecracker Wizard The Log Royal Ghost
Zap Firecracker Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Wizard The Log Electro Wizard
Wizard Skeleton Army Zap Firecracker P.E.K.K.A The Log Royal Ghost Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A The Log Electro Wizard
Wizard Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Zap Firecracker Wizard Skeleton Army The Log Royal Ghost Electro Wizard
Zap Wizard The Log Firecracker Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Skeleton Army Royal Ghost Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Wizard The Log Royal Ghost
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Skeleton Army
Firecracker Wizard Zap Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Electro Wizard Zap Firecracker P.E.K.K.A The Log
Zap Firecracker Wizard P.E.K.K.A The Log Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker Zap The Log Royal Ghost Electro Wizard
The Log
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Electro Wizard
Firecracker Zap Wizard The Log Electro Wizard
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Zap Firecracker Wizard The Log Electro Wizard
Zap Firecracker Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Wizard Royal Ghost Electro Wizard
Zap Wizard The Log
Zap Firecracker The Log
Zap Firecracker Wizard Electro Wizard
Zap Electro Wizard Firecracker Wizard
Zap Wizard The Log
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard The Log
Zap Electro Wizard Skeleton Army
Zap Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Electro Wizard
The Log Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Royal Ghost Electro Wizard
P.E.K.K.A
Firecracker Wizard

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