My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wizard Skeleton Army
The Log
Firecracker Elite Barbarians Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Wizard Skeleton Army P.E.K.K.A
Fireball
Firecracker Elite Barbarians Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Skeleton Army Golden Knight Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mirror P.E.K.K.A
Firecracker
Zap Elite Barbarians Mirror P.E.K.K.A
Elite Barbarians
Zap Firecracker Wizard Golden Knight
Wizard
Elite Barbarians P.E.K.K.A
Mirror
Zap Firecracker Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Zap Firecracker Wizard
Golden Knight
Elite Barbarians

Defense Synergies 2 14

Zap
Mirror Firecracker Elite Barbarians Skeleton Army P.E.K.K.A Golden Knight
Firecracker
Zap Mirror Skeleton Army P.E.K.K.A Golden Knight
Elite Barbarians
Zap Wizard Golden Knight
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Golden Knight
Mirror
Zap Skeleton Army Firecracker
Skeleton Army
Mirror Zap Firecracker Wizard
P.E.K.K.A
Zap Firecracker Wizard
Golden Knight
Zap Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Golden Knight
Elite Barbarians Skeleton Army P.E.K.K.A Zap Firecracker
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Firecracker
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Firecracker
Zap Firecracker Wizard
Zap P.E.K.K.A Golden Knight
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Skeleton Army Zap Firecracker Wizard
Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Wizard
Wizard Skeleton Army Zap Firecracker P.E.K.K.A Golden Knight
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Zap Elite Barbarians P.E.K.K.A
Wizard Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Zap Firecracker Elite Barbarians Wizard Skeleton Army Golden Knight
Zap Wizard Firecracker
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Firecracker Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Wizard
Skeleton Army P.E.K.K.A Zap Elite Barbarians Golden Knight
Skeleton Army P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Firecracker Wizard Zap
Skeleton Army P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Zap P.E.K.K.A Firecracker Elite Barbarians Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Golden Knight
Skeleton Army P.E.K.K.A Zap Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Wizard Golden Knight
Wizard Firecracker Skeleton Army
Elite Barbarians Skeleton Army Zap Firecracker P.E.K.K.A Golden Knight
Zap Firecracker Elite Barbarians Wizard P.E.K.K.A Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Golden Knight
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Golden Knight
Elite Barbarians
Firecracker Zap Wizard Golden Knight
Zap Firecracker Wizard
Firecracker Elite Barbarians Golden Knight
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard Golden Knight
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Golden Knight
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard Golden Knight
Zap Wizard Golden Knight
Zap Firecracker Golden Knight
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Skeleton Army
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Firecracker Elite Barbarians Golden Knight
Firecracker Zap
Zap Firecracker Golden Knight
P.E.K.K.A
Firecracker Wizard

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