My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Prince
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Firecracker Royal Giant Prince Little Prince
Barbarian Barrel
Goblin Gang Firecracker Little Prince
The Log
Goblin Gang Firecracker Royal Giant Prince Little Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Little Prince
Royal Delivery
Goblin Gang Firecracker Prince Little Prince
Fireball
Goblin Gang Firecracker Little Prince
Poison
Goblin Gang Firecracker Little Prince
Lightning
Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Firecracker Little Prince Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Royal Giant Mega Knight Little Prince
Goblin Gang
Firecracker Royal Giant Prince
Firecracker
Zap Royal Giant Goblin Gang Prince Mega Knight
Royal Giant
Firecracker Zap Goblin Gang
Rage
Prince
Prince
Zap Mega Knight Goblin Gang Firecracker Rage Little Prince
Mega Knight
Prince Zap Firecracker
Little Prince
Zap Prince

Defense Synergies 1 8

Zap
Mega Knight Goblin Gang Firecracker Prince Little Prince
Goblin Gang
Zap Firecracker Prince
Firecracker
Zap Goblin Gang Prince Mega Knight
Royal Giant
Rage
Prince
Zap Goblin Gang Firecracker
Mega Knight
Zap Firecracker
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Zap Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Prince Mega Knight
Prince Goblin Gang Firecracker Mega Knight
Firecracker Prince Mega Knight
Goblin Gang Zap Firecracker Mega Knight
Zap Goblin Gang Firecracker Little Prince
Zap Mega Knight
Goblin Gang Prince
Goblin Gang Firecracker Prince Mega Knight Little Prince
Goblin Gang Zap Firecracker Mega Knight
Zap Goblin Gang Firecracker
Prince Mega Knight Zap Goblin Gang
Mega Knight Zap Goblin Gang Firecracker Prince
Goblin Gang Prince Mega Knight
Zap Goblin Gang Prince Mega Knight
Mega Knight Goblin Gang Firecracker Prince
Mega Knight Zap Goblin Gang Firecracker Prince Little Prince
Zap Firecracker Mega Knight Little Prince
Prince
Goblin Gang Mega Knight Firecracker Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince
Zap Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Mega Knight Zap Prince
Goblin Gang Prince Mega Knight Zap
Goblin Gang Prince Mega Knight
Firecracker Zap Goblin Gang
Goblin Gang Prince
Mega Knight Prince
Zap Mega Knight Firecracker Prince
Goblin Gang
Mega Knight Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Zap Firecracker Prince Little Prince
Mega Knight Zap Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang Prince
Firecracker Zap Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Prince Mega Knight
Zap Firecracker Mega Knight Little Prince
Prince Mega Knight
Prince
Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Zap
Zap Prince Mega Knight
Zap Firecracker
Zap Firecracker Little Prince
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Goblin Gang Prince
Zap Firecracker
Goblin Gang Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Prince Mega Knight Little Prince
Prince
Firecracker Mega Knight

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