My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince Skeleton King
Giant Snowball
Goblin Gang Hog Rider Witch Skeleton King
Zap
Goblin Gang Witch Prince Skeleton King
Barbarian Barrel
Goblin Gang Witch Skeleton King
The Log
Goblin Gang Hog Rider Witch Prince Skeleton King
Earthquake
Goblin Gang Hog Rider Witch Skeleton King
Arrows
Goblin Gang Witch Skeleton King
Royal Delivery
Goblin Gang Hog Rider Witch Prince Skeleton King
Fireball
Goblin Gang Hog Rider Witch Skeleton King
Poison
Goblin Gang Witch Skeleton King
Lightning
Witch Prince Skeleton King
Rocket
Hog Rider Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Hog Rider Skeleton King Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Prince Witch Mega Knight
Goblin Gang
Hog Rider Mirror Prince Skeleton King
Hog Rider
Zap Goblin Gang Mirror Witch Prince Mega Knight
Mirror
Zap Goblin Gang Hog Rider
Witch
Zap Hog Rider Prince Mega Knight Skeleton King
Prince
Zap Mega Knight Goblin Gang Hog Rider Witch
Mega Knight
Prince Zap Hog Rider Witch
Skeleton King
Goblin Gang Witch

Defense Synergies 2 8

Zap
Mirror Mega Knight Goblin Gang Witch Prince
Goblin Gang
Zap Mirror Prince
Hog Rider
Mirror
Zap Goblin Gang Mega Knight
Witch
Zap Prince Mega Knight
Prince
Zap Goblin Gang Witch
Mega Knight
Zap Mirror Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Goblin Gang Witch Prince Mega Knight
Goblin Gang Witch Prince Mega Knight
Witch Prince Goblin Gang Mega Knight Skeleton King
Prince Mega Knight
Goblin Gang Zap Mega Knight
Zap Goblin Gang Witch
Zap Mega Knight
Witch Goblin Gang Prince Skeleton King
Goblin Gang Prince Mega Knight
Goblin Gang Witch Zap Mega Knight Skeleton King
Zap Goblin Gang Witch
Prince Mega Knight Zap Goblin Gang Witch
Mega Knight Zap Goblin Gang Witch Prince Skeleton King
Goblin Gang Prince Mega Knight Skeleton King
Zap Goblin Gang Prince Mega Knight
Mega Knight Goblin Gang Witch Prince
Mega Knight Zap Goblin Gang Witch Prince
Zap Witch Mega Knight
Prince
Goblin Gang Mega Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch Prince
Zap Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Zap Witch Prince
Goblin Gang Prince Mega Knight Zap
Goblin Gang Witch Prince Mega Knight
Zap Goblin Gang Witch
Goblin Gang Prince Witch
Mega Knight Prince
Zap Mega Knight Witch Prince
Witch Goblin Gang
Mega Knight Witch Prince
Mega Knight Zap Prince
Prince Mega Knight Goblin Gang Witch Skeleton King
Witch Mega Knight
Goblin Gang Witch Zap Prince Skeleton King
Mega Knight Zap Witch Skeleton King
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Zap Mega Knight
Zap Witch
Witch
Zap
Zap
Goblin Gang Prince
Zap Prince
Zap
Zap Prince
Zap Witch
Mega Knight
Zap Prince Mega Knight
Zap Witch Mega Knight
Prince Mega Knight
Prince
Zap
Zap Witch Mega Knight
Witch
Zap Witch
Zap Witch Prince Mega Knight
Zap
Zap Witch
Zap Witch
Zap Mega Knight
Zap
Prince Mega Knight
Zap Goblin Gang Witch Prince
Zap Witch
Goblin Gang Prince Mega Knight
Zap Skeleton King
Zap
Prince Mega Knight
Zap Goblin Gang Witch Skeleton King
Zap Witch
Zap Witch Prince Mega Knight
Prince
Mega Knight

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