My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Clone
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army Clone
Zap
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Clone
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Clone
The Log
Goblin Gang Goblin Barrel Skeleton Army Clone
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Clone
Arrows
Goblin Gang Goblin Barrel Skeleton Army Clone
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Clone
Fireball
Goblin Gang Inferno Tower Goblin Barrel Skeleton Army Clone
Poison
Goblin Gang Inferno Tower Skeleton Army Clone
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Gang Goblin Barrel Skeleton Army Clone Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror The Log
Goblin Gang
Goblin Barrel Mirror Clone
Inferno Tower
Mirror
Zap Goblin Barrel The Log Goblin Gang Skeleton Army
Goblin Barrel
Goblin Gang Mirror Skeleton Army Clone
Skeleton Army
Clone Mirror Goblin Barrel
Clone
Skeleton Army Goblin Gang Goblin Barrel
The Log
Mirror Zap

Defense Synergies 5 10

Zap
Mirror Goblin Gang Inferno Tower Skeleton Army The Log
Goblin Gang
Inferno Tower Zap Mirror Skeleton Army The Log
Inferno Tower
Goblin Gang Skeleton Army The Log Zap Mirror
Mirror
Zap Skeleton Army Goblin Gang Inferno Tower The Log
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Zap Goblin Gang The Log
Clone
The Log
Inferno Tower Zap Goblin Gang Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army Zap Goblin Gang The Log
Goblin Gang Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Goblin Gang
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zap
Inferno Tower Zap Goblin Gang
Zap Inferno Tower The Log
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Inferno Tower
Goblin Gang Skeleton Army Zap The Log
Inferno Tower Zap Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang The Log
Skeleton Army Zap Goblin Gang The Log
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang The Log
Goblin Gang Inferno Tower Skeleton Army
Zap Goblin Gang Skeleton Army The Log
Zap The Log
Inferno Tower
Goblin Gang Skeleton Army The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Inferno Tower
Zap Goblin Gang The Log
Goblin Gang Skeleton Army Zap Inferno Tower The Log
Goblin Gang Skeleton Army Zap Inferno Tower The Log
Inferno Tower Goblin Gang Skeleton Army
Zap Goblin Gang
Goblin Gang Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Zap Inferno Tower Skeleton Army The Log
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Goblin Gang Inferno Tower
Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap The Log
Zap Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Zap
Goblin Gang
Zap The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Zap
Zap
Zap The Log
Zap
The Log
Zap Goblin Gang Skeleton Army
Zap
The Log
Goblin Gang
The Log Zap
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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