My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Electro Dragon Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Wizard Night Witch
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Electro Dragon Night Witch
Fireball
Goblin Gang Wizard Electro Dragon Night Witch
Poison
Goblin Gang Wizard Electro Dragon Night Witch
Lightning
Mini P.E.K.K.A Wizard Electro Dragon Night Witch
Rocket
Wizard Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Mini P.E.K.K.A Night Witch Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Mini P.E.K.K.A Electro Dragon Golem Night Witch
Goblin Gang
Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Zap Goblin Gang Wizard Tornado Golem
Wizard
Tornado Mini P.E.K.K.A Golem
Tornado
Zap Wizard Mini P.E.K.K.A Electro Dragon Golem Night Witch
Electro Dragon
Golem Zap Tornado
Golem
Electro Dragon Night Witch Zap Goblin Gang Mini P.E.K.K.A Wizard Tornado
Night Witch
Golem Zap Tornado

Defense Synergies 2 9

Zap
Mini P.E.K.K.A Goblin Gang Tornado Electro Dragon Night Witch
Goblin Gang
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Wizard Tornado Electro Dragon
Wizard
Tornado Mini P.E.K.K.A
Tornado
Wizard Zap Mini P.E.K.K.A Electro Dragon
Electro Dragon
Zap Mini P.E.K.K.A Tornado
Golem
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon
Mini P.E.K.K.A Zap Goblin Gang Electro Dragon Night Witch
Goblin Gang Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Goblin Gang Electro Dragon
Mini P.E.K.K.A Tornado
Goblin Gang Tornado Zap Electro Dragon Night Witch
Tornado Zap Goblin Gang Wizard Electro Dragon Night Witch
Zap Electro Dragon
Mini P.E.K.K.A Goblin Gang Tornado Night Witch
Goblin Gang Tornado Mini P.E.K.K.A Night Witch
Goblin Gang Zap Wizard Tornado Electro Dragon Night Witch
Zap Goblin Gang Wizard Tornado Electro Dragon Night Witch
Mini P.E.K.K.A Night Witch Zap Goblin Gang Wizard Electro Dragon
Wizard Zap Goblin Gang Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Mini P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Mini P.E.K.K.A
Wizard Goblin Gang Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Zap Goblin Gang Wizard Tornado Electro Dragon Night Witch
Zap Wizard Tornado Electro Dragon
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Mini P.E.K.K.A Electro Dragon Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard Electro Dragon
Goblin Gang Zap Mini P.E.K.K.A Electro Dragon
Goblin Gang Mini P.E.K.K.A Zap Tornado Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Wizard Zap Goblin Gang Tornado Electro Dragon
Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Electro Dragon Mini P.E.K.K.A Tornado
Goblin Gang
Mini P.E.K.K.A Electro Dragon
Zap Tornado
Mini P.E.K.K.A Goblin Gang Wizard Night Witch
Wizard Electro Dragon
Goblin Gang Electro Dragon Zap Mini P.E.K.K.A Tornado Night Witch
Zap Mini P.E.K.K.A Wizard Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon
Electro Dragon
Wizard Zap
Wizard Zap Tornado Electro Dragon
Wizard Tornado
Zap Wizard Tornado Electro Dragon
Zap Wizard Tornado Electro Dragon
Goblin Gang Mini P.E.K.K.A Tornado Electro Dragon Night Witch
Zap Wizard Tornado Electro Dragon
Zap Wizard Tornado Electro Dragon
Electro Dragon
Zap
Zap Wizard Electro Dragon
Wizard Electro Dragon
Tornado
Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Wizard Electro Dragon
Zap Wizard Tornado Electro Dragon
Night Witch
Wizard Tornado
Tornado
Zap Electro Dragon
Zap Tornado Wizard Electro Dragon
Zap Wizard Tornado Electro Dragon
Zap Wizard Tornado Electro Dragon
Zap Tornado
Zap Wizard Tornado Electro Dragon Night Witch
Zap Electro Dragon Wizard
Mini P.E.K.K.A Night Witch
Zap Wizard Electro Dragon Night Witch
Zap Electro Dragon
Wizard
Zap Goblin Gang Electro Dragon Night Witch
Zap Wizard Tornado Electro Dragon
Goblin Gang Mini P.E.K.K.A Wizard Electro Dragon
Zap Wizard Electro Dragon
Zap Tornado
Electro Dragon
Zap Electro Dragon Goblin Gang Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
Wizard Electro Dragon

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