My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Bowler Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Tesla Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Bowler Sparky
Fireball
Goblin Gang Tesla Wizard Bowler Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Tesla Wizard Bowler Sparky
Rocket
Wizard Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Tesla Wizard Bowler Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Bowler Mega Knight
Goblin Gang
Bowler Sparky
Tesla
Wizard
Tornado Sparky Mega Knight
Tornado
Zap Wizard Sparky Bowler Mega Knight
Bowler
Zap Goblin Gang Tornado
Sparky
Zap Tornado Goblin Gang Wizard
Mega Knight
Zap Wizard Tornado

Defense Synergies 5 12

Zap
Mega Knight Goblin Gang Tesla Tornado Bowler Sparky
Goblin Gang
Tesla Zap Sparky
Tesla
Goblin Gang Zap Wizard Tornado Bowler
Wizard
Tornado Tesla Mega Knight
Tornado
Wizard Bowler Sparky Zap Tesla Sparky Mega Knight
Bowler
Tornado Zap Tesla
Sparky
Tornado Zap Goblin Gang Tornado
Mega Knight
Zap Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Wizard Sparky
Sparky Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Tornado Bowler Sparky Mega Knight
Tesla Sparky Goblin Gang Bowler Mega Knight
Tornado Bowler Sparky Mega Knight
Goblin Gang Tornado Bowler Zap Tesla Mega Knight
Tesla Tornado Zap Goblin Gang Wizard
Bowler Zap Tesla Sparky Mega Knight
Tesla Sparky Goblin Gang Tornado
Goblin Gang Tornado Tesla Bowler Sparky Mega Knight
Goblin Gang Zap Tesla Wizard Tornado Bowler Mega Knight
Tesla Zap Goblin Gang Wizard Tornado
Tesla Bowler Sparky Mega Knight Zap Goblin Gang Wizard
Wizard Bowler Sparky Mega Knight Zap Goblin Gang Tesla Tornado
Sparky Goblin Gang Tesla Mega Knight
Tornado Zap Goblin Gang Tesla Bowler Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Goblin Gang Tornado Bowler
Tesla Mega Knight Zap Goblin Gang Wizard Tornado Bowler
Zap Wizard Tornado Tesla Bowler Mega Knight
Sparky Tesla Tornado
Goblin Gang Wizard Bowler Mega Knight Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla Bowler Sparky
Zap Goblin Gang Tesla Wizard Bowler Mega Knight
Goblin Gang Mega Knight Zap Bowler Sparky
Goblin Gang Bowler Mega Knight Zap Tesla Tornado Sparky
Goblin Gang Tesla Bowler Sparky Mega Knight
Wizard Zap Goblin Gang Tesla Tornado
Goblin Gang Sparky Tesla Bowler
Mega Knight Tesla Sparky
Zap Mega Knight Tornado Sparky
Goblin Gang Tesla Sparky
Mega Knight Tesla Bowler Sparky
Mega Knight Zap Tornado Bowler
Bowler Mega Knight Goblin Gang Tesla Wizard Sparky
Wizard Tesla Bowler Sparky Mega Knight
Goblin Gang Tesla Sparky Zap Tornado Bowler
Bowler Mega Knight Zap Tesla Wizard Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Bowler
Sparky
Sparky
Wizard Zap Bowler Sparky Mega Knight
Wizard Zap Tornado
Wizard Tornado Bowler Sparky
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Goblin Gang Tornado Bowler Sparky
Zap Wizard Tornado Bowler Sparky
Zap Wizard Tornado
Bowler Sparky
Zap Sparky
Zap Wizard Bowler Sparky
Wizard Bowler Sparky Mega Knight
Tornado Sparky
Sparky
Zap Wizard Bowler Sparky Mega Knight
Zap Wizard Tornado Bowler Mega Knight
Bowler Sparky Mega Knight
Wizard Tornado
Tornado Bowler Sparky
Zap
Zap Tornado Wizard Bowler Sparky Mega Knight
Zap Wizard Tornado Bowler Sparky
Zap Wizard Tornado Bowler Sparky Mega Knight
Zap Tornado Sparky
Zap Wizard Tornado Sparky
Zap Wizard
Bowler Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard Bowler Sparky
Zap Goblin Gang
Zap Wizard Tornado
Goblin Gang Wizard Bowler Sparky Mega Knight
Zap Wizard Bowler
Zap Tornado Sparky
Sparky Mega Knight
Zap Goblin Gang Tornado Bowler Sparky
Zap Tornado
Zap Tornado Bowler Sparky Mega Knight
Sparky
Wizard Bowler Sparky Mega Knight

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