My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Guards Goblin Giant
Barbarian Barrel
Goblin Gang Wizard Guards Royal Ghost
The Log
Goblin Gang Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Wizard Guards Royal Ghost
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard Guards
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Guards Royal Ghost Wizard Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Guards Royal Ghost
Goblin Gang
Goblin Giant Royal Ghost
Wizard
Rage Goblin Giant Royal Ghost
Rage
Wizard Goblin Giant
Guards
Zap
Goblin Giant
Zap Goblin Gang Wizard Rage
Royal Ghost
Zap Goblin Gang Wizard
Goblinstein

Defense Synergies 1 6

Zap
Goblin Giant Goblin Gang Guards Royal Ghost
Goblin Gang
Zap Guards
Wizard
Guards Royal Ghost
Rage
Guards
Zap Goblin Gang Wizard
Goblin Giant
Zap
Royal Ghost
Zap Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Goblin Giant
Zap Goblin Gang
Goblin Gang
Goblin Gang Guards
Goblin Gang Zap Guards Royal Ghost
Zap Goblin Gang Wizard
Zap Goblin Giant
Goblin Gang
Goblin Gang Guards Royal Ghost
Goblin Gang Guards Zap Wizard Goblin Giant Royal Ghost
Zap Goblin Gang Wizard
Zap Goblin Gang Wizard Guards
Wizard Zap Goblin Gang Guards Royal Ghost
Goblin Gang
Zap Goblin Gang
Wizard Goblin Gang
Zap Goblin Gang Wizard Guards Royal Ghost
Zap Wizard Guards Royal Ghost
Goblin Gang Wizard Royal Ghost Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap Royal Ghost
Zap Goblin Gang Wizard Royal Ghost
Goblin Gang Guards Zap Goblin Giant
Goblin Gang Guards Zap Goblin Giant
Goblin Gang Guards Goblin Giant
Wizard Zap Goblin Gang Goblin Giant
Goblin Gang Guards Goblin Giant
Goblin Giant
Zap
Goblin Gang Guards Goblin Giant
Guards
Zap Guards Goblin Giant
Goblin Gang Wizard Guards Goblin Giant
Wizard
Goblin Gang Guards Zap Goblin Giant
Zap Wizard Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Zap Royal Ghost
Goblin Giant
Guards
Wizard Zap
Wizard Zap Goblin Giant
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Guards
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Royal Ghost
Zap Wizard
Zap
Zap Wizard
Zap Wizard Guards
Zap Wizard
Zap
Wizard
Zap Goblin Gang Guards
Zap Wizard
Goblin Gang Wizard
Zap Wizard
Zap
Zap Goblin Gang Guards
Zap
Zap Goblin Giant Royal Ghost
Wizard

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