My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Royal Ghost Fisherman Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Ram Rider
Giant Snowball
Zappies Guards Fisherman Ram Rider
Zap
Zappies Guards Fisherman Ram Rider
Barbarian Barrel
Zappies Guards Royal Ghost
The Log
Zappies Guards Fisherman Ram Rider
Earthquake
Zappies Guards
Arrows
Zappies Guards
Royal Delivery
Zappies Guards P.E.K.K.A Royal Ghost Fisherman Ram Rider
Fireball
Zappies Fisherman Ram Rider
Poison
Zappies Guards Fisherman
Lightning
Fisherman Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Fisherman Zappies Ram Rider Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Royal Ghost Fisherman

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Zappies Guards Royal Ghost Fisherman
Zappies
Zap P.E.K.K.A Royal Ghost Ram Rider
Guards
Zap Ram Rider
P.E.K.K.A
Zap Zappies Fisherman Ram Rider Archer Queen
Royal Ghost
Zap Zappies Fisherman Ram Rider
Fisherman
Zap P.E.K.K.A Royal Ghost Ram Rider
Ram Rider
Zap Zappies Guards P.E.K.K.A Royal Ghost Fisherman Archer Queen
Archer Queen
P.E.K.K.A Ram Rider

Defense Synergies 1 13

Zap
Zappies Guards P.E.K.K.A Royal Ghost Fisherman Ram Rider Archer Queen
Zappies
Zap Guards P.E.K.K.A Fisherman
Guards
Fisherman Zap Zappies Archer Queen
P.E.K.K.A
Zap Zappies Fisherman
Royal Ghost
Zap
Fisherman
Guards Zap Zappies P.E.K.K.A Ram Rider
Ram Rider
Zap Fisherman
Archer Queen
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Ram Rider
P.E.K.K.A Zap Zappies Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Zappies
P.E.K.K.A Zappies Guards Fisherman Ram Rider
P.E.K.K.A
Zap Zappies Guards Royal Ghost
Ram Rider Zap Zappies
Zap P.E.K.K.A Ram Rider
Zappies P.E.K.K.A Fisherman Archer Queen
Guards Zappies Royal Ghost Fisherman
Guards Zap Zappies Royal Ghost Fisherman Ram Rider
Zap Zappies Ram Rider
P.E.K.K.A Zap Zappies Guards Ram Rider
Zap Zappies Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Zappies Ram Rider
Zap Zappies P.E.K.K.A Fisherman Ram Rider
Zappies P.E.K.K.A Fisherman
Zap Zappies Guards Royal Ghost Fisherman Ram Rider
Zap Zappies Guards Royal Ghost Fisherman Ram Rider
P.E.K.K.A Zappies Fisherman Ram Rider
Royal Ghost Zappies Guards P.E.K.K.A Fisherman
P.E.K.K.A Zappies Guards Fisherman Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Zappies P.E.K.K.A Royal Ghost Fisherman
Zap Royal Ghost Fisherman
Zappies Guards P.E.K.K.A Zap Fisherman Ram Rider
Guards P.E.K.K.A Zap Zappies Fisherman Ram Rider
P.E.K.K.A Zappies Guards Fisherman Ram Rider
Zap Zappies Ram Rider
Guards P.E.K.K.A Zappies Ram Rider
P.E.K.K.A Zappies Fisherman
Zap P.E.K.K.A Zappies
P.E.K.K.A Zappies Guards
P.E.K.K.A Zappies Guards
P.E.K.K.A Zap Guards Archer Queen
P.E.K.K.A Zappies Guards Ram Rider
Zappies
Zappies Guards Zap P.E.K.K.A Fisherman Archer Queen
Zap Zappies P.E.K.K.A Royal Ghost Archer Queen
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Zap Royal Ghost Fisherman Ram Rider
Guards
Zap
Zap Ram Rider
Zap Ram Rider
Zap Fisherman Ram Rider
Guards Fisherman
Zap Fisherman Ram Rider
Zap Archer Queen
Fisherman
Fisherman
Zap Fisherman
Zap
Fisherman
Zap Fisherman
Zap
Fisherman
Zap
Zap
Fisherman
Zap Royal Ghost Fisherman Ram Rider
Zap Fisherman Ram Rider
Zap Fisherman
Zap
Zap Zappies Guards
Zap
Zap Zappies
P.E.K.K.A
Zap Zappies Guards
Zap Zappies Ram Rider Archer Queen
Zap
Zap Archer Queen
P.E.K.K.A Archer Queen
Zap Zappies Guards Archer Queen
Zap Zappies Archer Queen
Zap Royal Ghost Archer Queen
P.E.K.K.A
Fisherman

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