My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers Witch Princess
Zap
Wall Breakers Witch Princess
Barbarian Barrel
Wall Breakers Witch Princess Electro Wizard
The Log
Hog Rider Wall Breakers Witch Princess
Earthquake
Hog Rider Witch
Arrows
Wall Breakers Witch Princess
Royal Delivery
Hog Rider Wall Breakers Witch Princess Electro Wizard
Fireball
Hog Rider Wall Breakers Witch Princess Electro Wizard
Poison
Witch Princess Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Princess Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Princess

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Electro Wizard Wall Breakers Witch Princess Mega Knight
Hog Rider
Zap Mirror Witch Princess Electro Wizard Mega Knight
Mirror
Zap Hog Rider Wall Breakers Princess
Wall Breakers
Zap Mirror Princess Electro Wizard Mega Knight
Witch
Zap Hog Rider Mega Knight
Princess
Zap Hog Rider Mirror Wall Breakers Mega Knight
Electro Wizard
Zap Hog Rider Wall Breakers Mega Knight
Mega Knight
Zap Hog Rider Wall Breakers Witch Princess Electro Wizard

Defense Synergies 3 9

Zap
Mirror Electro Wizard Mega Knight Witch Princess
Hog Rider
Mirror
Zap Princess Electro Wizard Mega Knight
Wall Breakers
Witch
Zap Electro Wizard Mega Knight
Princess
Zap Mirror Mega Knight
Electro Wizard
Zap Mirror Witch Mega Knight
Mega Knight
Zap Mirror Witch Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Zap Witch Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard
Witch Electro Wizard Mega Knight
Princess Mega Knight
Zap Electro Wizard Mega Knight
Electro Wizard Zap Witch Princess
Zap Electro Wizard Mega Knight
Witch Princess
Electro Wizard Mega Knight
Witch Electro Wizard Zap Princess Mega Knight
Zap Witch Princess Electro Wizard
Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Witch Princess Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Witch Electro Wizard
Mega Knight Zap Witch Electro Wizard
Zap Witch Princess Electro Wizard Mega Knight
Electro Wizard
Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Electro Wizard
Electro Wizard Zap Mega Knight
Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Electro Wizard
Witch Mega Knight
Zap Witch Princess Electro Wizard
Witch Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Witch
Witch
Mega Knight Witch
Mega Knight Zap Electro Wizard
Mega Knight Witch
Witch Princess Mega Knight
Witch Electro Wizard Zap
Mega Knight Zap Witch Princess Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Zap Mega Knight
Zap Witch Princess
Witch Princess
Zap Princess
Zap
Electro Wizard
Zap Princess Electro Wizard
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess Mega Knight
Zap Princess Electro Wizard Mega Knight
Zap Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Witch Princess Mega Knight
Witch
Zap Witch Princess Electro Wizard
Zap Witch Princess Mega Knight
Zap
Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Zap Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Witch Princess
Zap Witch Princess Electro Wizard
Princess Electro Wizard Mega Knight
Zap Princess
Zap
Mega Knight
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard Mega Knight
Mega Knight

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