My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Rune Giant Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Rune Giant Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Prince Giant Skeleton
Giant Snowball
Minion Horde Musketeer Hog Rider Witch
Zap
Minion Horde Witch Prince
Barbarian Barrel
Musketeer Witch Giant Skeleton
The Log
Musketeer Hog Rider Witch Prince Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Musketeer Hog Rider Witch Prince Giant Skeleton
Fireball
Minion Horde Musketeer Hog Rider Witch
Poison
Minion Horde Musketeer Witch
Lightning
Musketeer Witch Prince
Rocket
Minion Horde Musketeer Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Hog Rider Rune Giant Minion Horde Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Hog Rider Rune Giant

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Minion Horde Musketeer Witch Giant Skeleton
Minion Horde
Zap Hog Rider Prince Giant Skeleton
Musketeer
Hog Rider Zap Prince Giant Skeleton
Hog Rider
Zap Musketeer Minion Horde Witch Prince Giant Skeleton
Rune Giant
Witch
Zap Hog Rider Prince Giant Skeleton
Prince
Zap Minion Horde Musketeer Hog Rider Witch
Giant Skeleton
Zap Minion Horde Musketeer Hog Rider Witch

Defense Synergies 0 8

Zap
Minion Horde Musketeer Witch Prince Giant Skeleton
Minion Horde
Zap
Musketeer
Zap Giant Skeleton
Hog Rider
Rune Giant
Witch
Zap Prince Giant Skeleton
Prince
Zap Witch
Giant Skeleton
Zap Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Minion Horde Zap Musketeer Witch Prince
Minion Horde Witch Prince Musketeer Giant Skeleton
Minion Horde Witch Prince Musketeer
Prince Giant Skeleton
Zap Musketeer
Minion Horde Musketeer Zap Witch
Zap Musketeer Giant Skeleton
Minion Horde Witch Musketeer Prince
Minion Horde Musketeer Prince Giant Skeleton
Minion Horde Witch Zap Musketeer Giant Skeleton
Minion Horde Musketeer Zap Witch
Minion Horde Prince Zap Musketeer Witch Giant Skeleton
Zap Minion Horde Witch Prince
Minion Horde Prince
Minion Horde Zap Prince
Minion Horde Musketeer Witch Prince
Zap Minion Horde Musketeer Witch Prince
Zap Witch Musketeer Giant Skeleton
Musketeer Prince
Minion Horde Musketeer Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince Giant Skeleton
Zap Musketeer Prince
Giant Skeleton Zap Minion Horde Musketeer Witch Prince
Prince Giant Skeleton Zap Minion Horde Musketeer
Giant Skeleton Minion Horde Musketeer Witch Prince
Zap Minion Horde Musketeer Witch
Prince Minion Horde Musketeer Witch Giant Skeleton
Giant Skeleton Minion Horde Prince
Zap Minion Horde Giant Skeleton Witch Prince
Witch Minion Horde Musketeer
Minion Horde Musketeer Witch Prince Giant Skeleton
Zap Prince Giant Skeleton
Prince Giant Skeleton Minion Horde Witch
Minion Horde Musketeer Witch
Witch Zap Minion Horde Musketeer Prince Giant Skeleton
Zap Minion Horde Musketeer Witch Giant Skeleton
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Giant Skeleton
Zap Musketeer
Minion Horde Giant Skeleton
Musketeer Prince Giant Skeleton
Zap Minion Horde
Zap Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Zap
Zap
Minion Horde Musketeer Prince
Zap Minion Horde Musketeer Prince
Zap Musketeer
Musketeer
Minion Horde Musketeer
Zap Musketeer Prince
Zap Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde
Zap Musketeer Prince
Zap Witch
Minion Horde Musketeer Prince Giant Skeleton
Musketeer Prince
Zap Minion Horde Musketeer
Zap Witch
Minion Horde Witch
Zap Musketeer Witch
Zap Musketeer Witch Prince
Zap Musketeer
Zap Minion Horde Musketeer Witch
Zap Minion Horde Musketeer Witch
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde Prince Giant Skeleton
Zap Minion Horde Musketeer Witch Prince
Zap Musketeer Witch
Minion Horde Musketeer Prince
Zap Musketeer
Zap Giant Skeleton
Minion Horde Musketeer Prince
Zap Minion Horde Musketeer Witch Giant Skeleton
Zap Musketeer Witch
Zap Musketeer Witch Prince Giant Skeleton
Prince

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