My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army Prince
Giant Snowball
Minion Horde Royal Hogs Skeleton Army
Zap
Minion Horde Royal Hogs Skeleton Army Prince
Barbarian Barrel
Royal Hogs Skeleton Army Electro Wizard
The Log
Royal Hogs Skeleton Army Prince
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Minion Horde Royal Hogs Skeleton Army Prince Electro Wizard
Fireball
Minion Horde Royal Hogs Skeleton Army Electro Wizard
Poison
Minion Horde Royal Hogs Skeleton Army Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Minion Horde Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Electro Wizard Golden Knight Minion Horde Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Electro Wizard Golden Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Minion Horde Royal Hogs Mega Knight
Minion Horde
Mega Knight Zap Prince
Royal Hogs
Zap Electro Wizard Mega Knight
Skeleton Army
Prince
Zap Mega Knight Minion Horde Electro Wizard
Electro Wizard
Zap Royal Hogs Prince Mega Knight
Mega Knight
Minion Horde Prince Zap Royal Hogs Electro Wizard
Golden Knight

Defense Synergies 2 8

Zap
Electro Wizard Mega Knight Minion Horde Skeleton Army Prince Golden Knight
Minion Horde
Zap
Royal Hogs
Skeleton Army
Zap Prince Electro Wizard
Prince
Zap Skeleton Army Electro Wizard
Electro Wizard
Zap Skeleton Army Prince Mega Knight
Mega Knight
Zap Electro Wizard
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard Golden Knight
Minion Horde Skeleton Army Zap Prince Electro Wizard Mega Knight
Minion Horde Skeleton Army Prince Mega Knight Electro Wizard
Minion Horde Skeleton Army Prince Electro Wizard Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Minion Horde Electro Wizard Zap
Zap Electro Wizard Mega Knight Golden Knight
Minion Horde Skeleton Army Prince
Skeleton Army Minion Horde Prince Electro Wizard Mega Knight
Minion Horde Skeleton Army Electro Wizard Zap Mega Knight
Minion Horde Zap Electro Wizard
Minion Horde Skeleton Army Prince Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Zap Minion Horde Prince Electro Wizard Golden Knight
Skeleton Army Minion Horde Prince Electro Wizard Mega Knight
Minion Horde Skeleton Army Zap Prince Electro Wizard Mega Knight
Minion Horde Mega Knight Skeleton Army Prince Electro Wizard
Mega Knight Zap Minion Horde Skeleton Army Prince Electro Wizard Golden Knight
Zap Electro Wizard Mega Knight
Prince Electro Wizard
Skeleton Army Mega Knight Minion Horde Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Prince Mega Knight
Skeleton Army Mega Knight Zap Minion Horde Prince Electro Wizard Golden Knight
Skeleton Army Prince Mega Knight Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Prince Mega Knight
Zap Minion Horde Electro Wizard
Skeleton Army Prince Minion Horde Electro Wizard
Mega Knight Minion Horde Skeleton Army Prince
Zap Minion Horde Electro Wizard Mega Knight Skeleton Army Prince
Minion Horde Skeleton Army
Mega Knight Minion Horde Prince Golden Knight
Skeleton Army Mega Knight Zap Prince Electro Wizard
Skeleton Army Prince Mega Knight Minion Horde Golden Knight
Minion Horde Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Minion Horde Prince Golden Knight
Mega Knight Zap Minion Horde Electro Wizard Golden Knight
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Golden Knight
Zap Electro Wizard Golden Knight
Minion Horde
Prince
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde
Zap
Zap Golden Knight
Minion Horde Prince Electro Wizard
Zap Minion Horde Prince Electro Wizard Golden Knight
Zap
Golden Knight
Minion Horde
Zap Prince
Zap Minion Horde Golden Knight
Minion Horde Mega Knight
Minion Horde
Zap Prince Electro Wizard Mega Knight
Zap Mega Knight Golden Knight
Minion Horde Prince Mega Knight
Prince
Zap Minion Horde
Zap Mega Knight
Minion Horde
Zap Electro Wizard Golden Knight
Zap Prince Mega Knight Golden Knight
Zap Golden Knight
Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde Electro Wizard
Minion Horde Prince Mega Knight
Zap Minion Horde Electro Wizard Skeleton Army Prince
Zap Electro Wizard
Minion Horde Prince Electro Wizard Mega Knight
Zap
Zap
Minion Horde Prince Mega Knight
Zap Minion Horde Electro Wizard Golden Knight
Zap Electro Wizard
Zap Prince Electro Wizard Mega Knight Golden Knight
Prince
Mega Knight

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