My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Minion Horde Clone Witch Princess
Zap
Minion Horde Clone Witch Princess
Barbarian Barrel
Wizard Clone Witch Giant Skeleton Princess
The Log
Clone Witch Giant Skeleton Princess
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch Princess
Royal Delivery
Minion Horde Wizard Clone Witch Giant Skeleton Princess
Fireball
Minion Horde Wizard Clone Witch Princess
Poison
Minion Horde Wizard Clone Witch Princess
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Princess Minion Horde Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Clone Princess

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Minion Horde Witch Giant Skeleton Princess
Minion Horde
Zap Mirror Clone Giant Skeleton
Wizard
Giant Skeleton
Mirror
Zap Minion Horde Giant Skeleton Princess
Clone
Giant Skeleton Minion Horde Witch
Witch
Zap Clone Giant Skeleton
Giant Skeleton
Clone Zap Minion Horde Wizard Mirror Witch Princess
Princess
Zap Mirror Giant Skeleton

Defense Synergies 2 8

Zap
Mirror Minion Horde Witch Giant Skeleton Princess
Minion Horde
Mirror Zap
Wizard
Giant Skeleton
Mirror
Zap Minion Horde Princess
Clone
Witch
Zap Giant Skeleton
Giant Skeleton
Zap Wizard Witch Princess
Princess
Zap Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Zap Witch
Minion Horde Witch Giant Skeleton
Minion Horde Witch
Giant Skeleton Princess
Zap
Minion Horde Zap Wizard Witch Princess
Zap Giant Skeleton
Minion Horde Witch Princess
Minion Horde Giant Skeleton
Minion Horde Witch Zap Wizard Giant Skeleton Princess
Minion Horde Zap Wizard Witch Princess
Minion Horde Zap Wizard Witch Giant Skeleton
Wizard Zap Minion Horde Witch Princess
Minion Horde
Minion Horde Zap
Minion Horde Wizard Witch
Zap Minion Horde Wizard Witch
Zap Wizard Witch Giant Skeleton Princess
Wizard Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton
Zap Wizard
Giant Skeleton Zap Minion Horde Witch
Giant Skeleton Zap Minion Horde
Giant Skeleton Minion Horde Witch
Wizard Zap Minion Horde Witch Princess
Minion Horde Witch Giant Skeleton
Giant Skeleton Minion Horde
Zap Minion Horde Giant Skeleton Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Minion Horde Wizard Witch
Wizard Minion Horde Witch Princess
Witch Zap Minion Horde Giant Skeleton
Zap Minion Horde Wizard Witch Giant Skeleton Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Giant Skeleton
Zap Princess
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Zap Minion Horde
Wizard Zap Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Zap Wizard Princess
Zap Wizard
Minion Horde
Zap Minion Horde Wizard Princess
Zap Wizard Princess
Princess
Minion Horde Princess
Princess Zap
Zap Minion Horde Wizard Witch Princess
Minion Horde Wizard Princess
Minion Horde
Zap Wizard Princess
Zap Wizard Witch Princess
Minion Horde Giant Skeleton
Wizard Princess
Zap Minion Horde
Zap Wizard Witch Princess
Minion Horde Witch
Zap Wizard Witch Princess
Zap Wizard Witch Princess
Zap
Zap Minion Horde Wizard Witch Princess
Zap Minion Horde Wizard Witch
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Princess
Minion Horde Giant Skeleton
Wizard Princess
Zap Minion Horde Witch Princess
Zap Wizard Witch Princess
Minion Horde Wizard Princess
Zap Wizard Princess
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Witch Giant Skeleton Princess
Zap Witch Princess
Zap Witch Giant Skeleton Princess
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: