My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Miner Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Baby Dragon Balloon Electro Dragon Miner Lumberjack
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Magic Archer Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Baby Dragon Balloon Electro Dragon Miner Magic Archer Lumberjack
Fireball
Inferno Tower Baby Dragon Balloon Electro Dragon Magic Archer Lumberjack
Poison
Inferno Tower Balloon Electro Dragon Magic Archer
Lightning
Inferno Tower Baby Dragon Balloon Electro Dragon Magic Archer Lumberjack
Rocket
Inferno Tower Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Baby Dragon Magic Archer Lumberjack Inferno Tower Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Baby Dragon Magic Archer

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Miner Baby Dragon Electro Dragon Magic Archer Lumberjack
Inferno Tower
Baby Dragon
Zap Balloon Electro Dragon Miner Lumberjack
Balloon
Zap Miner Lumberjack Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Zap Baby Dragon Balloon Miner Magic Archer
Miner
Zap Balloon Baby Dragon Electro Dragon Magic Archer Lumberjack
Magic Archer
Zap Balloon Electro Dragon Miner Lumberjack
Lumberjack
Balloon Zap Baby Dragon Miner Magic Archer

Defense Synergies 0 13

Zap
Inferno Tower Baby Dragon Electro Dragon Miner Magic Archer Lumberjack
Inferno Tower
Zap Baby Dragon Electro Dragon Lumberjack
Baby Dragon
Zap Inferno Tower Electro Dragon Lumberjack
Balloon
Electro Dragon
Zap Inferno Tower Baby Dragon Lumberjack
Miner
Zap
Magic Archer
Zap Lumberjack
Lumberjack
Zap Inferno Tower Baby Dragon Electro Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon Electro Dragon Magic Archer
Inferno Tower Lumberjack Zap Electro Dragon
Inferno Tower Lumberjack Electro Dragon
Inferno Tower Lumberjack Electro Dragon
Lumberjack
Zap Baby Dragon Electro Dragon Magic Archer Lumberjack
Inferno Tower Zap Baby Dragon Electro Dragon Magic Archer
Zap Inferno Tower Baby Dragon Electro Dragon Magic Archer
Inferno Tower Lumberjack
Inferno Tower Miner Lumberjack
Zap Baby Dragon Electro Dragon Magic Archer Lumberjack
Inferno Tower Zap Baby Dragon Electro Dragon Magic Archer
Inferno Tower Lumberjack Zap Electro Dragon
Zap Baby Dragon Electro Dragon Magic Archer Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap Lumberjack
Inferno Tower Electro Dragon Lumberjack
Zap Baby Dragon Electro Dragon Magic Archer Lumberjack
Zap Baby Dragon Electro Dragon Magic Archer Lumberjack
Inferno Tower Lumberjack
Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower
Zap Baby Dragon Electro Dragon Miner Magic Archer Lumberjack
Lumberjack Zap Inferno Tower Electro Dragon
Lumberjack Zap Inferno Tower
Inferno Tower Lumberjack
Zap Baby Dragon Electro Dragon Magic Archer
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Electro Dragon Inferno Tower Baby Dragon Magic Archer
Inferno Tower
Inferno Tower Electro Dragon Lumberjack
Zap
Inferno Tower Lumberjack
Baby Dragon Electro Dragon Magic Archer
Inferno Tower Electro Dragon Zap Baby Dragon Magic Archer Lumberjack
Zap Inferno Tower Baby Dragon Electro Dragon Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Miner Magic Archer
Baby Dragon Electro Dragon Miner Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Miner Zap Electro Dragon
Electro Dragon Lumberjack
Miner Zap Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Baby Dragon Miner Magic Archer
Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Magic Archer Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Miner Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Magic Archer
Miner Zap Baby Dragon Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Miner Magic Archer
Miner Zap Baby Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Zap Electro Dragon
Zap Electro Dragon Miner Magic Archer
Zap Electro Dragon Magic Archer
Magic Archer
Zap Electro Dragon Magic Archer
Zap Baby Dragon Electro Dragon Magic Archer
Miner Baby Dragon Electro Dragon Magic Archer Lumberjack
Zap Baby Dragon Electro Dragon Magic Archer
Zap
Electro Dragon
Zap Electro Dragon Baby Dragon Magic Archer
Zap Electro Dragon Magic Archer
Electro Dragon Zap Baby Dragon Miner Magic Archer

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