My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Balloon
Zap
Inferno Tower Balloon Sparky
Barbarian Barrel
Inferno Tower Electro Wizard Sparky
The Log
Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Balloon Electro Wizard Sparky
Fireball
Inferno Tower Balloon Electro Wizard Sparky
Poison
Inferno Tower Balloon Electro Wizard Sparky
Lightning
Inferno Tower Balloon Electro Wizard Sparky
Rocket
Inferno Tower Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Electro Wizard Inferno Tower Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Electro Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Sparky The Log Mega Knight
Inferno Tower
Rage
Balloon Sparky Electro Wizard
Balloon
Zap Rage The Log Electro Wizard Sparky Mega Knight
The Log
Zap Balloon Sparky Mega Knight
Electro Wizard
Zap Rage Balloon Sparky Mega Knight
Sparky
Zap Rage Balloon The Log Electro Wizard
Mega Knight
Zap Balloon The Log Electro Wizard

Defense Synergies 4 8

Zap
Electro Wizard Mega Knight Inferno Tower The Log Sparky
Inferno Tower
The Log Electro Wizard Zap Mega Knight
Rage
Balloon
The Log
Inferno Tower Zap Electro Wizard Sparky Mega Knight
Electro Wizard
Zap Inferno Tower The Log Mega Knight
Sparky
Zap The Log
Mega Knight
Zap Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Electro Wizard Sparky
Inferno Tower Sparky Zap The Log Electro Wizard Mega Knight
Inferno Tower Sparky Mega Knight Electro Wizard
Inferno Tower Sparky Electro Wizard Mega Knight
The Log Sparky Mega Knight
The Log Zap Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap
Zap Inferno Tower The Log Electro Wizard Sparky Mega Knight
Inferno Tower Sparky
Inferno Tower Electro Wizard Sparky Mega Knight
Electro Wizard Zap The Log Mega Knight
Inferno Tower Zap Electro Wizard
Inferno Tower Sparky Mega Knight Zap The Log Electro Wizard
Sparky Mega Knight Zap The Log Electro Wizard
Inferno Tower Sparky Electro Wizard Mega Knight
Inferno Tower Zap The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Inferno Tower Electro Wizard
Mega Knight Zap The Log Electro Wizard
Zap The Log Electro Wizard Mega Knight
Sparky Inferno Tower Electro Wizard
Mega Knight The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Electro Wizard Sparky
Electro Wizard Zap The Log Mega Knight
Mega Knight Zap Inferno Tower The Log Electro Wizard Sparky
Mega Knight Zap Inferno Tower The Log Electro Wizard Sparky
Inferno Tower Sparky Mega Knight
Zap Electro Wizard
Sparky Inferno Tower Electro Wizard
Inferno Tower Mega Knight Sparky
Zap Electro Wizard Mega Knight Inferno Tower The Log Sparky
Inferno Tower Sparky
Mega Knight Inferno Tower Sparky
Mega Knight Zap The Log Electro Wizard
Mega Knight Inferno Tower Sparky
Sparky Mega Knight
Inferno Tower Electro Wizard Sparky Zap The Log
Mega Knight Zap Inferno Tower The Log Electro Wizard Sparky
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap The Log Electro Wizard
The Log Sparky
The Log Sparky
Zap The Log Sparky Mega Knight
Zap
The Log Sparky
The Log Zap
The Log Zap
Electro Wizard Sparky
Zap The Log Electro Wizard Sparky
Zap
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky Mega Knight
Sparky
Sparky
Zap The Log Electro Wizard Sparky Mega Knight
Zap The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
Zap The Log
Zap The Log Sparky Mega Knight
The Log Zap Electro Wizard Sparky
Zap The Log Sparky Mega Knight
Zap The Log Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap The Log Sparky Mega Knight
Zap Electro Wizard Sparky
Sparky Mega Knight
The Log Sparky
Zap Electro Wizard
Zap Electro Wizard
The Log
Electro Wizard Sparky Mega Knight
The Log Zap
Zap Sparky
Sparky Mega Knight
Zap The Log Electro Wizard Sparky
Zap Electro Wizard
Zap The Log Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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