My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Bats Goblin Barrel Skeleton Army Princess Skeleton King
Zap
Bats Inferno Tower Goblin Barrel Skeleton Army Princess Skeleton King
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Princess Skeleton King
The Log
Goblin Barrel Skeleton Army Princess Skeleton King
Earthquake
Inferno Tower Goblin Barrel Skeleton Army Skeleton King
Arrows
Bats Goblin Barrel Skeleton Army Princess Skeleton King
Royal Delivery
Bats Goblin Barrel Skeleton Army Princess Skeleton King
Fireball
Inferno Tower Goblin Barrel Skeleton Army Princess Skeleton King
Poison
Bats Inferno Tower Skeleton Army Princess Skeleton King
Lightning
Inferno Tower Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Skeleton Army Princess Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Skeleton King
Zap
Bats The Log Princess
Inferno Tower
Goblin Barrel
Bats Skeleton Army Princess Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
The Log
Zap Princess
Princess
Zap Goblin Barrel The Log
Skeleton King
Skeleton Army Bats Goblin Barrel

Defense Synergies 2 15

Bats
Zap Inferno Tower The Log Skeleton King
Zap
Bats Inferno Tower Skeleton Army The Log Princess
Inferno Tower
Skeleton Army The Log Bats Zap Princess Skeleton King
Goblin Barrel
Skeleton Army
Inferno Tower Zap The Log Princess Skeleton King
The Log
Inferno Tower Bats Zap Skeleton Army Princess
Princess
Zap Inferno Tower Skeleton Army The Log Skeleton King
Skeleton King
Bats Inferno Tower Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Skeleton Army Bats Zap The Log
Inferno Tower Skeleton Army Bats
Inferno Tower Skeleton Army Bats Skeleton King
Skeleton Army The Log Princess
Skeleton Army The Log Bats Zap
Bats Inferno Tower Zap Princess
Zap Inferno Tower The Log
Inferno Tower Skeleton Army Princess Skeleton King
Skeleton Army Inferno Tower
Bats Skeleton Army Zap The Log Princess Skeleton King
Inferno Tower Bats Zap Princess
Inferno Tower Skeleton Army Bats Zap The Log
Skeleton Army Bats Zap The Log Princess Skeleton King
Inferno Tower Skeleton Army Skeleton King
Inferno Tower Skeleton Army Zap The Log
Bats Inferno Tower Skeleton Army
Bats Zap Skeleton Army The Log
Zap The Log Bats Princess
Inferno Tower
Skeleton Army Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap The Log
Skeleton Army Bats Zap Inferno Tower The Log
Skeleton Army Bats Zap Inferno Tower The Log
Inferno Tower Skeleton Army
Bats Zap Princess
Skeleton Army Bats Inferno Tower
Inferno Tower Skeleton Army
Zap Bats Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Inferno Tower Skeleton King
Skeleton Army Princess
Inferno Tower Skeleton Army Bats Zap The Log Skeleton King
Bats Zap Inferno Tower The Log Princess Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Zap The Log
Bats Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Bats
Zap The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Bats
Zap The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Bats Zap Princess
Zap Bats
Zap The Log
Zap Princess
The Log Princess
Zap Bats Skeleton Army Princess
Zap Princess
The Log
Princess
The Log Zap Princess Skeleton King
Zap
Zap Bats The Log Princess Skeleton King
Bats Zap Princess
Zap The Log Princess

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