My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Goblin Cage
The Log
Goblin Cage Hog Rider
Earthquake
Goblin Cage Hog Rider
Arrows
Royal Delivery
Knight Goblin Cage Hog Rider Baby Dragon Bowler
Fireball
Goblin Cage Hog Rider Baby Dragon Bowler
Poison
Goblin Cage
Lightning
Knight Goblin Cage Baby Dragon Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Barbarian Barrel Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Earthquake Goblin Cage Hog Rider Baby Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Earthquake

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Hog Rider Knight Goblin Cage Barbarian Barrel Baby Dragon Bowler
Knight
Hog Rider Baby Dragon Zap Earthquake Barbarian Barrel
Earthquake
Zap Hog Rider Knight Barbarian Barrel
Goblin Cage
Zap Hog Rider Barbarian Barrel Baby Dragon
Hog Rider
Zap Knight Earthquake Goblin Cage Barbarian Barrel Baby Dragon Bowler
Barbarian Barrel
Zap Knight Earthquake Goblin Cage Hog Rider Baby Dragon Bowler
Baby Dragon
Knight Zap Goblin Cage Hog Rider Barbarian Barrel Bowler
Bowler
Zap Hog Rider Barbarian Barrel Baby Dragon

Defense Synergies 0 19

Zap
Knight Earthquake Goblin Cage Barbarian Barrel Baby Dragon Bowler
Knight
Zap Earthquake Goblin Cage Barbarian Barrel Baby Dragon Bowler
Earthquake
Zap Knight Goblin Cage Barbarian Barrel
Goblin Cage
Zap Knight Earthquake Barbarian Barrel Baby Dragon Bowler
Hog Rider
Barbarian Barrel
Zap Knight Earthquake Goblin Cage Baby Dragon Bowler
Baby Dragon
Zap Knight Goblin Cage Barbarian Barrel Bowler
Bowler
Zap Knight Goblin Cage Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Knight Goblin Cage Barbarian Barrel Baby Dragon
Zap Knight Goblin Cage
Goblin Cage Bowler Knight
Goblin Cage Knight Bowler
Earthquake Goblin Cage Barbarian Barrel Bowler
Barbarian Barrel Bowler Zap Earthquake Baby Dragon
Zap Goblin Cage Baby Dragon
Earthquake Bowler Zap Goblin Cage Barbarian Barrel Baby Dragon
Goblin Cage
Knight Barbarian Barrel Bowler
Zap Knight Earthquake Barbarian Barrel Baby Dragon Bowler
Zap Baby Dragon
Goblin Cage Bowler Zap Knight Earthquake
Bowler Zap Earthquake Goblin Cage Barbarian Barrel Baby Dragon
Knight Goblin Cage
Zap Goblin Cage Bowler
Knight Goblin Cage Bowler
Goblin Cage Zap Knight Barbarian Barrel Baby Dragon Bowler
Zap Earthquake Goblin Cage Barbarian Barrel Baby Dragon Knight Bowler
Goblin Cage
Bowler Knight Earthquake Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Goblin Cage Barbarian Barrel Bowler
Zap Knight Barbarian Barrel Baby Dragon Bowler
Zap Knight Goblin Cage Bowler
Bowler Zap Knight Goblin Cage Barbarian Barrel
Knight Goblin Cage Bowler
Zap Baby Dragon
Knight Goblin Cage Bowler
Knight Goblin Cage
Zap Goblin Cage Knight Barbarian Barrel Baby Dragon
Goblin Cage
Knight Goblin Cage Bowler
Zap Goblin Cage Bowler
Bowler Knight Goblin Cage
Goblin Cage Baby Dragon Bowler
Zap Knight Goblin Cage Barbarian Barrel Baby Dragon Bowler
Bowler Zap Earthquake Goblin Cage Barbarian Barrel Baby Dragon
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bowler
Earthquake Barbarian Barrel Baby Dragon
Earthquake Knight Barbarian Barrel
Zap Earthquake Barbarian Barrel Baby Dragon Bowler
Zap Baby Dragon
Earthquake Baby Dragon Bowler
Earthquake Zap Barbarian Barrel Baby Dragon Bowler
Zap
Bowler
Zap Knight Earthquake Barbarian Barrel Bowler
Zap Baby Dragon
Earthquake Knight Barbarian Barrel Baby Dragon Bowler
Earthquake Barbarian Barrel Baby Dragon
Earthquake Zap Barbarian Barrel Baby Dragon
Earthquake Zap Barbarian Barrel Baby Dragon Bowler
Earthquake Barbarian Barrel Baby Dragon Bowler
Earthquake Barbarian Barrel
Zap Earthquake Barbarian Barrel Baby Dragon Bowler
Zap Earthquake Barbarian Barrel Baby Dragon Bowler
Earthquake Baby Dragon Bowler
Bowler
Earthquake Zap Barbarian Barrel Baby Dragon
Zap Earthquake Barbarian Barrel Baby Dragon Bowler
Zap Earthquake Barbarian Barrel Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon
Zap
Bowler
Zap Earthquake
Zap
Earthquake Bowler
Zap Earthquake Barbarian Barrel
Zap Baby Dragon
Barbarian Barrel
Knight Baby Dragon Bowler
Zap Earthquake Baby Dragon Bowler
Zap
Zap Baby Dragon Bowler
Zap
Zap Barbarian Barrel Baby Dragon Bowler
Bowler

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