My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Knight Battle Ram Wizard Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Battle Ram Wizard Skeleton Army
Fireball
Battle Ram Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Fireball Mini P.E.K.K.A Battle Ram Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Skeleton Army Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Knight Mini P.E.K.K.A Freeze
Knight
Battle Ram Zap Fireball Wizard
Fireball
Zap Knight Battle Ram Freeze
Mini P.E.K.K.A
Zap Wizard
Battle Ram
Zap Knight Fireball Freeze
Wizard
Knight Mini P.E.K.K.A
Skeleton Army
Freeze
Zap Fireball Battle Ram

Defense Synergies 2 14

Zap
Fireball Mini P.E.K.K.A Knight Skeleton Army
Knight
Zap Fireball Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Zap Knight Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Zap Knight Fireball Wizard Skeleton Army Freeze
Battle Ram
Wizard
Knight Mini P.E.K.K.A Skeleton Army Freeze
Skeleton Army
Zap Knight Mini P.E.K.K.A Wizard Freeze
Freeze
Fireball Mini P.E.K.K.A Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Mini P.E.K.K.A Skeleton Army Zap Knight
Mini P.E.K.K.A Skeleton Army Knight Freeze
Mini P.E.K.K.A Skeleton Army Knight
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Freeze Zap
Zap Fireball Wizard Freeze
Zap Fireball
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Skeleton Army Zap Knight Fireball Wizard Freeze
Zap Fireball Wizard
Mini P.E.K.K.A Skeleton Army Zap Knight Fireball Wizard Freeze
Fireball Wizard Skeleton Army Zap Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Fireball Mini P.E.K.K.A Freeze
Wizard Knight Fireball Mini P.E.K.K.A Skeleton Army
Fireball Zap Knight Wizard Skeleton Army
Zap Wizard Freeze Knight Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Wizard
Skeleton Army Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Knight Fireball
Knight Mini P.E.K.K.A Skeleton Army
Fireball Wizard Zap Freeze
Mini P.E.K.K.A Skeleton Army Knight Fireball
Mini P.E.K.K.A Knight Skeleton Army
Zap Freeze Knight Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Knight Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Zap Knight Fireball Mini P.E.K.K.A Freeze
Zap Fireball Mini P.E.K.K.A Wizard Freeze
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Zap
Fireball
Knight Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball Mini P.E.K.K.A
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard Freeze
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Fireball Skeleton Army Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: