My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Knight Wall Breakers Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Knight Mini P.E.K.K.A Wall Breakers Electro Wizard Magic Archer
Fireball
Wall Breakers Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Fireball Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Knight Fireball

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Knight Mini P.E.K.K.A Wall Breakers Magic Archer Mega Knight
Knight
Wall Breakers Zap Fireball Electro Wizard Magic Archer
Fireball
Zap Knight Wall Breakers Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Magic Archer Mega Knight
Wall Breakers
Knight Zap Fireball Electro Wizard Mega Knight
Electro Wizard
Zap Knight Fireball Mini P.E.K.K.A Wall Breakers Magic Archer Mega Knight
Magic Archer
Zap Knight Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Fireball Mini P.E.K.K.A Wall Breakers Electro Wizard Magic Archer

Defense Synergies 7 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Knight Magic Archer
Knight
Electro Wizard Magic Archer Zap Fireball Mini P.E.K.K.A
Fireball
Zap Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Knight Fireball Magic Archer
Wall Breakers
Electro Wizard
Zap Knight Mini P.E.K.K.A Fireball Magic Archer Mega Knight
Magic Archer
Knight Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Zap Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Knight Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Zap Knight Fireball Magic Archer Mega Knight
Zap Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Zap Knight Fireball Electro Wizard
Fireball Mega Knight Zap Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Electro Wizard Mega Knight
Zap Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Knight Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mega Knight Zap Knight Electro Wizard Magic Archer
Zap Knight Fireball Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Knight Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Mini P.E.K.K.A Magic Archer Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Knight Fireball Electro Wizard
Knight Mini P.E.K.K.A Mega Knight
Fireball Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Magic Archer
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Knight Fireball
Fireball Magic Archer Mega Knight
Electro Wizard Zap Knight Fireball Mini P.E.K.K.A Magic Archer
Mega Knight Zap Fireball Mini P.E.K.K.A Electro Wizard Magic Archer
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Zap Magic Archer Mega Knight
Fireball Zap Magic Archer
Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Knight Fireball Electro Wizard Magic Archer
Fireball Zap Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Zap Fireball
Zap Fireball Magic Archer Mega Knight
Fireball Zap Electro Wizard Magic Archer
Fireball Zap Magic Archer Mega Knight
Fireball Zap Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Magic Archer Mega Knight
Zap Fireball Electro Wizard Magic Archer
Mega Knight
Fireball Magic Archer
Zap Electro Wizard Fireball Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball
Fireball Knight Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Fireball Magic Archer
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer Mega Knight
Fireball Mega Knight

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