My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Guards Dark Prince
Giant Snowball
Hog Rider Goblin Curse Guards
Zap
Firecracker Goblin Curse Guards Dark Prince
Barbarian Barrel
Knight Firecracker Goblin Curse Guards Dark Prince Magic Archer
The Log
Firecracker Hog Rider Goblin Curse Guards Dark Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Goblin Curse Guards
Royal Delivery
Knight Firecracker Hog Rider Guards Dark Prince Magic Archer
Fireball
Firecracker Hog Rider Magic Archer
Poison
Firecracker Goblin Curse Guards Magic Archer
Lightning
Knight Dark Prince Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Guards Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Knight Firecracker Guards Hog Rider Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Knight Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Goblin Curse Knight Guards Dark Prince Magic Archer
Knight
Firecracker Hog Rider Zap Magic Archer
Firecracker
Zap Knight Hog Rider Dark Prince
Hog Rider
Zap Knight Firecracker Guards Dark Prince Magic Archer
Goblin Curse
Zap Magic Archer
Guards
Zap Hog Rider
Dark Prince
Zap Firecracker Hog Rider Magic Archer
Magic Archer
Zap Knight Hog Rider Goblin Curse Dark Prince

Defense Synergies 2 9

Zap
Knight Firecracker Guards Dark Prince Magic Archer
Knight
Firecracker Magic Archer Zap
Firecracker
Knight Zap Guards Dark Prince
Hog Rider
Goblin Curse
Guards
Zap Firecracker Magic Archer
Dark Prince
Zap Firecracker Magic Archer
Magic Archer
Knight Zap Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Magic Archer
Zap Knight Firecracker Goblin Curse Dark Prince
Knight Goblin Curse Dark Prince
Knight Firecracker Goblin Curse Guards Dark Prince
Firecracker Dark Prince
Zap Firecracker Guards Dark Prince Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Zap Magic Archer
Goblin Curse
Knight Guards Firecracker Dark Prince
Goblin Curse Guards Zap Knight Firecracker Dark Prince Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Zap Knight Goblin Curse Guards Dark Prince
Zap Firecracker Goblin Curse Guards Dark Prince Magic Archer
Knight Goblin Curse
Zap Goblin Curse
Knight Firecracker Dark Prince
Zap Knight Firecracker Guards Dark Prince Magic Archer
Zap Knight Firecracker Goblin Curse Guards Dark Prince Magic Archer
Goblin Curse
Dark Prince Knight Firecracker Goblin Curse Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Dark Prince
Zap Knight Firecracker Magic Archer
Guards Zap Knight Dark Prince
Guards Dark Prince Zap Knight
Knight Goblin Curse Guards Dark Prince
Firecracker Zap Goblin Curse Magic Archer
Guards Dark Prince Knight
Knight Goblin Curse Dark Prince
Zap Knight Firecracker Dark Prince Magic Archer
Goblin Curse Guards
Knight Guards Dark Prince
Zap Guards Dark Prince
Dark Prince Knight Goblin Curse Guards
Firecracker Goblin Curse Magic Archer
Guards Zap Knight Firecracker Dark Prince Magic Archer
Zap Firecracker Goblin Curse Dark Prince Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Guards
Firecracker Zap Goblin Curse Magic Archer
Magic Archer
Knight Firecracker Guards Dark Prince
Zap Firecracker Goblin Curse Dark Prince Magic Archer
Firecracker Zap Goblin Curse Magic Archer
Firecracker Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Zap Firecracker
Guards
Firecracker Zap Knight Dark Prince Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Zap Firecracker Dark Prince Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Magic Archer
Zap
Zap Firecracker Goblin Curse Dark Prince Magic Archer
Firecracker Zap Magic Archer
Zap Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Zap Firecracker Guards
Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker Goblin Curse Magic Archer
Zap Guards Dark Prince Magic Archer
Zap Firecracker Goblin Curse Magic Archer
Knight Firecracker Dark Prince Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker Dark Prince
Zap Firecracker Guards Magic Archer
Firecracker Zap Magic Archer
Zap Firecracker Dark Prince Magic Archer
Firecracker

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