My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Firecracker Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Goblin Barrel Skeleton Army Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Goblin Barrel Zap Wizard
Firecracker
Zap Knight Hog Rider Goblin Barrel Mega Knight
Hog Rider
Zap Knight Firecracker Wizard Goblin Barrel Mega Knight
Wizard
Knight Hog Rider Mega Knight
Goblin Barrel
Knight Firecracker Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Zap Firecracker Hog Rider Wizard Goblin Barrel

Defense Synergies 2 9

Zap
Mega Knight Knight Firecracker Skeleton Army
Knight
Firecracker Zap Wizard Skeleton Army
Firecracker
Knight Zap Skeleton Army Mega Knight
Hog Rider
Wizard
Knight Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Knight Firecracker Wizard
Mega Knight
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Wizard
Skeleton Army Zap Knight Firecracker Mega Knight
Skeleton Army Mega Knight Knight
Skeleton Army Knight Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Mega Knight
Zap Firecracker Wizard
Zap Mega Knight
Skeleton Army
Knight Skeleton Army Firecracker Mega Knight
Skeleton Army Zap Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Skeleton Army Mega Knight Zap Knight Wizard
Wizard Skeleton Army Mega Knight Zap Firecracker
Skeleton Army Knight Mega Knight
Skeleton Army Zap Mega Knight
Wizard Mega Knight Knight Firecracker Skeleton Army
Mega Knight Zap Knight Firecracker Wizard Skeleton Army
Zap Wizard Knight Firecracker Mega Knight
Wizard Skeleton Army Mega Knight Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap
Zap Knight Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Zap Knight
Skeleton Army Mega Knight Zap Knight
Knight Skeleton Army Mega Knight
Firecracker Wizard Zap
Skeleton Army Knight
Mega Knight Knight Skeleton Army
Zap Mega Knight Knight Firecracker Skeleton Army
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Knight Wizard
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Knight Firecracker
Mega Knight Zap Firecracker Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Knight Wizard
Zap Firecracker Wizard
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Mega Knight
Firecracker Zap Wizard
Zap Wizard Mega Knight
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Skeleton Army
Zap Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Wizard Mega Knight

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