My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Giant Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Night Witch
Giant Snowball
Goblin Barrel Night Witch
Zap
Firecracker Goblin Barrel Night Witch
Barbarian Barrel
Knight Firecracker Goblin Barrel Ice Wizard Night Witch
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel Night Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Goblin Barrel Ice Wizard Night Witch
Fireball
Firecracker Goblin Barrel Ice Wizard Night Witch
Poison
Firecracker Ice Wizard Night Witch
Lightning
Knight Mini P.E.K.K.A Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Goblin Barrel Ice Wizard Mini P.E.K.K.A Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Mini P.E.K.K.A Ice Wizard Night Witch
Knight
Firecracker Goblin Barrel Zap Ice Wizard Night Witch
Firecracker
Zap Knight Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Zap Firecracker Electro Giant Ice Wizard
Goblin Barrel
Knight Firecracker Ice Wizard
Electro Giant
Mini P.E.K.K.A
Ice Wizard
Zap Knight Mini P.E.K.K.A Goblin Barrel
Night Witch
Zap Knight

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Knight Firecracker Ice Wizard Night Witch
Knight
Firecracker Ice Wizard Zap Mini P.E.K.K.A Night Witch
Firecracker
Knight Zap Mini P.E.K.K.A Ice Wizard Night Witch
Mini P.E.K.K.A
Zap Knight Firecracker Electro Giant Ice Wizard
Goblin Barrel
Electro Giant
Mini P.E.K.K.A Ice Wizard
Ice Wizard
Knight Zap Firecracker Mini P.E.K.K.A Electro Giant Night Witch
Night Witch
Zap Knight Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Mini P.E.K.K.A Zap Knight Firecracker Ice Wizard Night Witch
Mini P.E.K.K.A Knight Ice Wizard Night Witch
Mini P.E.K.K.A Night Witch Knight Firecracker Ice Wizard
Firecracker Mini P.E.K.K.A
Zap Firecracker Ice Wizard Night Witch
Zap Firecracker Ice Wizard Night Witch
Zap Electro Giant
Mini P.E.K.K.A Ice Wizard Night Witch
Knight Firecracker Mini P.E.K.K.A Ice Wizard Night Witch
Ice Wizard Zap Knight Firecracker Electro Giant Night Witch
Zap Firecracker Ice Wizard Night Witch
Mini P.E.K.K.A Night Witch Zap Knight Ice Wizard
Zap Firecracker Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A Electro Giant
Knight Firecracker Mini P.E.K.K.A Night Witch
Zap Knight Firecracker Ice Wizard Night Witch
Zap Knight Firecracker Ice Wizard
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Electro Giant
Zap Knight Firecracker Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Night Witch
Knight Mini P.E.K.K.A Night Witch
Firecracker Electro Giant Zap Ice Wizard
Mini P.E.K.K.A Knight Ice Wizard Night Witch
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Electro Giant
Mini P.E.K.K.A Knight Night Witch
Firecracker Electro Giant
Electro Giant Zap Knight Firecracker Mini P.E.K.K.A Night Witch
Zap Firecracker Mini P.E.K.K.A Electro Giant Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Ice Wizard
Knight Firecracker
Zap Firecracker
Firecracker Electro Giant Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Mini P.E.K.K.A Night Witch
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A Night Witch
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker Electro Giant
Night Witch
Zap
Zap Firecracker Electro Giant Ice Wizard
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Zap Firecracker Electro Giant Ice Wizard Night Witch
Zap Firecracker Electro Giant
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Firecracker
Firecracker
Zap Night Witch
Zap Firecracker Ice Wizard
Knight Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap Electro Giant
Firecracker
Zap Electro Giant Firecracker
Firecracker Zap
Zap Firecracker Electro Giant
Firecracker

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