My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince
Giant Snowball
Royal Hogs
Zap
Firecracker Royal Hogs Dark Prince
Barbarian Barrel
Knight Firecracker Valkyrie Royal Hogs Dark Prince
The Log
Firecracker Mini P.E.K.K.A Royal Hogs Dark Prince
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Royal Hogs Dark Prince
Fireball
Firecracker Royal Hogs
Poison
Firecracker Royal Hogs
Lightning
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Dark Prince Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Firecracker

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Knight Mini P.E.K.K.A Valkyrie Royal Hogs Dark Prince
Knight
Firecracker Zap Royal Hogs
Firecracker
Zap Knight Mini P.E.K.K.A Valkyrie Royal Hogs Mirror Dark Prince
Mini P.E.K.K.A
Zap Firecracker Valkyrie Royal Hogs Mirror Dark Prince
Valkyrie
Zap Firecracker Mini P.E.K.K.A Royal Hogs Dark Prince
Royal Hogs
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Dark Prince
Mirror
Zap Firecracker Mini P.E.K.K.A
Dark Prince
Zap Firecracker Mini P.E.K.K.A Valkyrie Royal Hogs

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Mirror Knight Firecracker Valkyrie Dark Prince
Knight
Firecracker Zap Mini P.E.K.K.A
Firecracker
Knight Valkyrie Zap Mini P.E.K.K.A Mirror Dark Prince
Mini P.E.K.K.A
Zap Knight Firecracker Valkyrie Mirror
Valkyrie
Firecracker Zap Mini P.E.K.K.A Mirror
Royal Hogs
Mirror
Zap Firecracker Mini P.E.K.K.A Valkyrie
Dark Prince
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie
Mini P.E.K.K.A Zap Knight Firecracker Valkyrie Dark Prince
Mini P.E.K.K.A Knight Valkyrie Dark Prince
Mini P.E.K.K.A Knight Firecracker Valkyrie Dark Prince
Firecracker Mini P.E.K.K.A Valkyrie Dark Prince
Zap Firecracker Valkyrie Dark Prince
Zap Firecracker
Zap Valkyrie
Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Zap Knight Firecracker Dark Prince
Zap Firecracker
Mini P.E.K.K.A Zap Knight Valkyrie Dark Prince
Valkyrie Zap Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Zap Knight Firecracker Dark Prince
Zap Valkyrie Knight Firecracker Dark Prince
Mini P.E.K.K.A
Valkyrie Dark Prince Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap Dark Prince
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie
Zap Knight Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Zap Knight
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Firecracker Zap
Mini P.E.K.K.A Dark Prince Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Dark Prince
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Dark Prince
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Zap Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Knight Valkyrie
Firecracker Valkyrie
Zap Knight Firecracker Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Zap Firecracker Mini P.E.K.K.A Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Zap
Knight Firecracker Valkyrie Dark Prince
Zap Firecracker Valkyrie Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight Valkyrie Dark Prince
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Dark Prince
Zap Firecracker Valkyrie
Zap
Zap Firecracker Valkyrie Dark Prince
Firecracker Zap
Zap
Zap Firecracker
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Dark Prince
Zap Firecracker
Knight Firecracker Mini P.E.K.K.A Valkyrie Dark Prince
Zap Firecracker
Zap
Firecracker Dark Prince
Zap Firecracker
Firecracker Zap
Zap Firecracker Dark Prince
Firecracker

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