My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Hunter Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Hunter Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Mega Minion Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Elite Barbarians Hunter
The Log
Firecracker Elite Barbarians Hunter Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Mega Minion Hunter Mother Witch Ram Rider
Fireball
Firecracker Elite Barbarians Mega Minion Hunter Mother Witch Ram Rider
Poison
Firecracker Mega Minion Hunter Mother Witch
Lightning
Knight Elite Barbarians Mega Minion Hunter Mother Witch Ram Rider
Rocket
Elite Barbarians Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Mega Minion Hunter Mother Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Mega Minion

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Mega Minion Ram Rider Knight Hunter Mother Witch
Knight
Firecracker Mega Minion Zap Elite Barbarians Hunter Mother Witch Ram Rider
Firecracker
Zap Knight Elite Barbarians Mega Minion Ram Rider
Elite Barbarians
Zap Knight Firecracker
Mega Minion
Zap Knight Firecracker
Hunter
Zap Knight Ram Rider
Mother Witch
Zap Knight Ram Rider
Ram Rider
Zap Knight Firecracker Hunter Mother Witch

Defense Synergies 5 13

Zap
Mega Minion Knight Firecracker Elite Barbarians Hunter Mother Witch Ram Rider
Knight
Firecracker Mega Minion Hunter Zap Mother Witch
Firecracker
Knight Zap Mega Minion Hunter
Elite Barbarians
Mother Witch Zap Mega Minion Hunter
Mega Minion
Zap Knight Firecracker Elite Barbarians Hunter
Hunter
Knight Zap Firecracker Elite Barbarians Mega Minion Ram Rider
Mother Witch
Elite Barbarians Zap Knight
Ram Rider
Zap Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Mega Minion Ram Rider
Elite Barbarians Hunter Zap Knight Firecracker Mega Minion Ram Rider
Hunter Ram Rider Knight Elite Barbarians Mega Minion
Elite Barbarians Hunter Knight Firecracker Mega Minion Ram Rider
Firecracker Elite Barbarians
Zap Firecracker Mega Minion Hunter Mother Witch
Mega Minion Hunter Ram Rider Zap Firecracker
Zap Ram Rider
Hunter Elite Barbarians
Knight Elite Barbarians Firecracker Hunter
Mother Witch Zap Knight Firecracker Mega Minion Hunter Ram Rider
Mega Minion Hunter Zap Firecracker Ram Rider
Hunter Zap Knight Elite Barbarians Ram Rider
Zap Firecracker Mega Minion Hunter
Elite Barbarians Knight Hunter Ram Rider
Zap Elite Barbarians Hunter Ram Rider
Knight Firecracker Elite Barbarians Hunter
Zap Knight Firecracker Elite Barbarians Mega Minion Hunter Ram Rider
Zap Hunter Knight Firecracker Mega Minion Mother Witch Ram Rider
Elite Barbarians Hunter Ram Rider
Knight Firecracker Elite Barbarians Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Zap Knight Firecracker Elite Barbarians Mega Minion Hunter
Zap Knight Elite Barbarians Hunter Ram Rider
Hunter Zap Knight Elite Barbarians Ram Rider
Knight Elite Barbarians Hunter Ram Rider
Firecracker Mother Witch Zap Hunter Ram Rider
Knight Elite Barbarians Mega Minion Hunter Ram Rider
Knight Elite Barbarians Hunter
Zap Knight Firecracker Elite Barbarians Mega Minion
Mega Minion
Knight Elite Barbarians Mega Minion Hunter
Zap Elite Barbarians
Elite Barbarians Knight Hunter Ram Rider
Firecracker
Elite Barbarians Zap Knight Firecracker Mega Minion Hunter
Zap Firecracker Elite Barbarians Mega Minion Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Ram Rider
Knight Firecracker
Zap Firecracker
Firecracker Mother Witch Zap Mega Minion Hunter Ram Rider
Firecracker
Zap Firecracker Hunter Ram Rider
Zap Firecracker Ram Rider
Elite Barbarians
Firecracker Zap Knight Ram Rider
Zap Firecracker
Knight Firecracker Elite Barbarians Hunter
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Hunter
Firecracker
Zap Firecracker Mega Minion Hunter
Zap Firecracker Mother Witch
Zap
Zap Firecracker Mother Witch Hunter
Mega Minion
Firecracker Zap Hunter Ram Rider
Zap Ram Rider
Zap Firecracker
Elite Barbarians Zap Firecracker Hunter Mother Witch
Zap Firecracker Mega Minion
Elite Barbarians Mega Minion
Zap Hunter
Zap Firecracker
Firecracker
Zap
Zap Firecracker Mega Minion Hunter Ram Rider
Knight Firecracker Mega Minion Hunter
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Minion
Zap Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker

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