My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower
Poison
Goblin Gang Firecracker Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Hog Rider Rune Giant Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Mega Knight
Knight
Goblin Gang Firecracker Hog Rider Zap
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Zap Knight Hog Rider Goblin Gang Rune Giant Mega Knight
Hog Rider
Zap Knight Goblin Gang Firecracker Mega Knight
Inferno Tower
Rune Giant
Firecracker
Mega Knight
Zap Firecracker Hog Rider

Defense Synergies 5 8

Zap
Mega Knight Knight Goblin Gang Firecracker Inferno Tower
Knight
Goblin Gang Firecracker Inferno Tower Zap
Goblin Gang
Knight Inferno Tower Zap Firecracker
Firecracker
Knight Zap Goblin Gang Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Knight Goblin Gang Zap Firecracker Mega Knight
Rune Giant
Mega Knight
Zap Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower
Inferno Tower Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Inferno Tower Mega Knight Knight
Inferno Tower Knight Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Mega Knight
Inferno Tower Zap Goblin Gang Firecracker
Zap Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Firecracker Inferno Tower Mega Knight
Goblin Gang Zap Knight Firecracker Mega Knight
Inferno Tower Zap Goblin Gang Firecracker
Inferno Tower Mega Knight Zap Knight Goblin Gang
Mega Knight Zap Goblin Gang Firecracker
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Zap Goblin Gang Mega Knight
Mega Knight Knight Goblin Gang Firecracker Inferno Tower
Mega Knight Zap Knight Goblin Gang Firecracker
Zap Knight Firecracker Mega Knight
Inferno Tower
Goblin Gang Mega Knight Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Inferno Tower
Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Zap Knight Inferno Tower
Goblin Gang Mega Knight Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang Mega Knight
Firecracker Zap Goblin Gang
Goblin Gang Knight Inferno Tower
Inferno Tower Mega Knight Knight
Zap Mega Knight Knight Firecracker Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Knight Inferno Tower
Mega Knight Zap
Mega Knight Knight Goblin Gang Inferno Tower
Firecracker Mega Knight
Goblin Gang Inferno Tower Zap Knight Firecracker
Mega Knight Zap Firecracker Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker
Goblin Gang
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Goblin Gang
Zap Firecracker
Knight Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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