My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Ice Golem Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Bandit
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Bandit
The Log
Goblin Gang Firecracker Bandit
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Bandit
Fireball
Goblin Gang Firecracker Tesla Bandit
Poison
Goblin Gang Firecracker
Lightning
Knight Tesla Ice Golem Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Goblin Gang Firecracker Bandit Tesla Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Knight Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Ice Golem Bandit
Knight
Goblin Gang Firecracker Zap
Goblin Gang
Knight Ice Golem Firecracker Bandit
Firecracker
Zap Knight Goblin Gang Ice Golem Bandit
Tesla
Ice Golem
Goblin Gang Zap Firecracker
Bandit
Zap Goblin Gang Firecracker Golden Knight
Golden Knight
Bandit

Defense Synergies 6 14

Zap
Knight Goblin Gang Firecracker Tesla Ice Golem Bandit Golden Knight
Knight
Goblin Gang Firecracker Tesla Zap
Goblin Gang
Knight Tesla Zap Firecracker Ice Golem Bandit
Firecracker
Knight Ice Golem Zap Goblin Gang Tesla Bandit Golden Knight
Tesla
Knight Goblin Gang Ice Golem Zap Firecracker
Ice Golem
Firecracker Tesla Zap Goblin Gang Bandit
Bandit
Zap Goblin Gang Firecracker Ice Golem
Golden Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Ice Golem Golden Knight
Zap Knight Goblin Gang Firecracker Tesla Bandit
Goblin Gang Tesla Knight Bandit
Tesla Knight Goblin Gang Firecracker Bandit
Firecracker
Goblin Gang Zap Firecracker Tesla Bandit
Tesla Zap Goblin Gang Firecracker
Zap Tesla Ice Golem Bandit Golden Knight
Tesla Goblin Gang
Knight Goblin Gang Firecracker Tesla Ice Golem Bandit
Goblin Gang Zap Knight Firecracker Tesla Ice Golem Bandit
Tesla Zap Goblin Gang Firecracker
Tesla Zap Knight Goblin Gang Bandit
Zap Goblin Gang Firecracker Tesla Golden Knight
Knight Goblin Gang Tesla Bandit
Zap Goblin Gang Tesla Bandit
Tesla Knight Goblin Gang Firecracker
Tesla Zap Knight Goblin Gang Firecracker Bandit Golden Knight
Zap Knight Firecracker Tesla Ice Golem Bandit
Tesla
Goblin Gang Knight Firecracker Tesla Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Ice Golem Bandit
Bandit Zap Knight Goblin Gang Firecracker Tesla Ice Golem
Goblin Gang Bandit Zap Knight Ice Golem Golden Knight
Goblin Gang Zap Knight Tesla Ice Golem Bandit
Knight Goblin Gang Tesla Bandit
Firecracker Zap Goblin Gang Tesla Ice Golem
Goblin Gang Knight Tesla Ice Golem Bandit
Knight Tesla
Zap Knight Firecracker Ice Golem Bandit
Goblin Gang Tesla
Knight Tesla Golden Knight
Zap
Knight Goblin Gang Tesla Ice Golem Bandit Golden Knight
Firecracker Tesla
Goblin Gang Tesla Zap Knight Firecracker Ice Golem Golden Knight
Zap Firecracker Tesla Ice Golem Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem Bandit Golden Knight
Firecracker Zap Bandit Golden Knight
Bandit
Knight Firecracker Ice Golem
Zap Firecracker
Firecracker Zap Ice Golem
Firecracker
Zap Firecracker Ice Golem
Zap Firecracker Bandit Golden Knight
Goblin Gang
Firecracker Zap Knight Bandit Golden Knight
Zap Firecracker
Knight Firecracker Ice Golem Bandit Golden Knight
Firecracker Bandit
Zap Firecracker Ice Golem
Zap Firecracker Bandit Golden Knight
Firecracker Bandit
Zap Firecracker Bandit
Zap Firecracker Golden Knight
Zap
Zap Firecracker Ice Golem
Firecracker Zap Bandit Golden Knight
Zap Bandit Golden Knight
Zap Firecracker Bandit Golden Knight
Zap Firecracker Ice Golem
Zap Firecracker
Zap Bandit
Zap Firecracker
Firecracker
Zap Goblin Gang Bandit
Zap Firecracker
Knight Goblin Gang Firecracker
Zap Firecracker Ice Golem
Zap
Firecracker
Zap Goblin Gang Firecracker Golden Knight
Firecracker Zap
Zap Firecracker Bandit Golden Knight

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