My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mega Minion Balloon P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Mega Minion Balloon Inferno Dragon
Poison
Goblin Gang Mega Minion Balloon
Lightning
Knight Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Mega Minion Fireball Inferno Dragon Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Mega Minion

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Balloon P.E.K.K.A Knight
Knight
Goblin Gang Mega Minion Balloon Zap Fireball
Goblin Gang
Knight Balloon P.E.K.K.A
Mega Minion
Zap Knight Fireball Balloon
Fireball
Zap Knight Mega Minion
Balloon
Zap Knight Goblin Gang Mega Minion
P.E.K.K.A
Zap Goblin Gang
Inferno Dragon

Defense Synergies 4 7

Zap
Mega Minion Fireball Knight Goblin Gang P.E.K.K.A Inferno Dragon
Knight
Goblin Gang Mega Minion Zap Fireball
Goblin Gang
Knight Zap P.E.K.K.A Inferno Dragon
Mega Minion
Zap Knight
Fireball
Zap Knight
Balloon
P.E.K.K.A
Zap Goblin Gang
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball
P.E.K.K.A Inferno Dragon Zap Knight Goblin Gang Mega Minion
Goblin Gang P.E.K.K.A Knight Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Goblin Gang Mega Minion
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Mega Minion
Mega Minion Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang
Goblin Gang Zap Knight Mega Minion Fireball
Mega Minion Inferno Dragon Zap Goblin Gang Fireball
P.E.K.K.A Zap Knight Goblin Gang Fireball
Fireball Zap Goblin Gang Mega Minion P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A Inferno Dragon
Knight Goblin Gang Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Mega Minion
Zap Knight Mega Minion Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Knight Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Knight Goblin Gang Mega Minion Inferno Dragon
Goblin Gang P.E.K.K.A Zap Knight
Goblin Gang P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight Goblin Gang Inferno Dragon
Fireball Zap Goblin Gang
Goblin Gang P.E.K.K.A Knight Mega Minion Fireball
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Mega Minion Fireball Inferno Dragon
P.E.K.K.A Goblin Gang Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Mega Minion
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Goblin Gang Fireball
Fireball
Goblin Gang Zap Knight Mega Minion Fireball P.E.K.K.A Inferno Dragon
Zap Mega Minion Fireball P.E.K.K.A Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Mega Minion
Fireball Zap
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Mega Minion Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Goblin Gang Fireball
Fireball Zap Mega Minion
Fireball
Fireball Knight Goblin Gang Mega Minion
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A Inferno Dragon
Fireball

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