My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Earthquake Tornado Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Earthquake

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Earthquake Hog Rider Tornado P.E.K.K.A Electro Wizard Knight
Knight
Firecracker Hog Rider Zap Earthquake Electro Wizard
Firecracker
Zap Knight Hog Rider Earthquake Tornado P.E.K.K.A
Earthquake
Zap Hog Rider Knight Firecracker Tornado P.E.K.K.A
Hog Rider
Zap Knight Firecracker Earthquake Tornado Electro Wizard
Tornado
Zap P.E.K.K.A Firecracker Earthquake Hog Rider
P.E.K.K.A
Zap Tornado Electro Wizard Firecracker Earthquake
Electro Wizard
Zap P.E.K.K.A Knight Hog Rider

Defense Synergies 4 14

Zap
Electro Wizard Knight Firecracker Earthquake Tornado P.E.K.K.A
Knight
Firecracker Electro Wizard Zap Earthquake Tornado
Firecracker
Knight Zap Earthquake Tornado P.E.K.K.A Electro Wizard
Earthquake
Zap Knight Firecracker Tornado
Hog Rider
Tornado
P.E.K.K.A Zap Knight Firecracker Earthquake Electro Wizard
P.E.K.K.A
Tornado Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Firecracker Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Firecracker Electro Wizard
P.E.K.K.A Zap Knight Firecracker Electro Wizard
Tornado P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Earthquake Tornado P.E.K.K.A
Tornado Zap Firecracker Earthquake Electro Wizard
Tornado Electro Wizard Zap Firecracker
Earthquake Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Firecracker Electro Wizard
Electro Wizard Zap Knight Firecracker Earthquake Tornado
Zap Firecracker Tornado Electro Wizard
P.E.K.K.A Zap Knight Earthquake Electro Wizard
Zap Firecracker Earthquake Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Knight Firecracker Tornado P.E.K.K.A Electro Wizard
Zap Knight Firecracker Tornado Electro Wizard
Zap Earthquake Tornado Knight Firecracker Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Knight Firecracker Earthquake P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Firecracker
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight
Firecracker Zap Tornado Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Knight
Firecracker
Electro Wizard Zap Knight Firecracker Tornado P.E.K.K.A
Zap Firecracker Earthquake P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Zap Tornado Electro Wizard
Earthquake
Earthquake Knight Firecracker
Zap Firecracker Earthquake
Firecracker Zap Tornado
Firecracker Earthquake Tornado
Earthquake Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado Electro Wizard
Firecracker Zap Knight Earthquake Tornado Electro Wizard
Zap Firecracker Tornado
Earthquake Knight Firecracker
Earthquake Firecracker
Earthquake Zap Firecracker
Earthquake Zap Firecracker
Earthquake Firecracker
Earthquake Tornado
Zap Firecracker Earthquake Electro Wizard
Zap Firecracker Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake Zap
Zap Firecracker Earthquake Tornado
Firecracker Zap Earthquake Tornado Electro Wizard
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker
Zap Earthquake
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake
Zap Earthquake Electro Wizard
Zap Firecracker Tornado Electro Wizard
Knight Firecracker Electro Wizard
Zap Firecracker Earthquake
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Electro Wizard

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