My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Balloon Miner
Giant Snowball
Goblin Gang Hog Rider Balloon Miner
Zap
Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Balloon Miner
Fireball
Goblin Gang Hog Rider Wizard Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Knight Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Goblin Gang Miner Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Goblin Gang

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Miner Knight
Knight
Goblin Gang Hog Rider Balloon Zap Wizard Miner
Goblin Gang
Knight Hog Rider Miner Balloon
Hog Rider
Zap Knight Goblin Gang Rage Wizard Balloon
Wizard
Knight Hog Rider Rage Balloon Miner
Rage
Hog Rider Balloon Wizard
Balloon
Zap Knight Rage Miner Goblin Gang Hog Rider Wizard
Miner
Zap Goblin Gang Balloon Knight Wizard

Defense Synergies 1 5

Zap
Knight Goblin Gang Miner
Knight
Goblin Gang Zap Wizard
Goblin Gang
Knight Zap Miner
Hog Rider
Wizard
Knight
Rage
Balloon
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Zap Knight Goblin Gang
Goblin Gang Knight
Knight Goblin Gang
Goblin Gang Zap
Zap Goblin Gang Wizard
Zap
Goblin Gang
Knight Goblin Gang Miner
Goblin Gang Zap Knight Wizard
Zap Goblin Gang Wizard
Zap Knight Goblin Gang Wizard
Wizard Zap Goblin Gang
Knight Goblin Gang
Zap Goblin Gang
Wizard Knight Goblin Gang
Zap Knight Goblin Gang Wizard
Zap Wizard Knight
Goblin Gang Wizard Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Wizard Miner
Goblin Gang Zap Knight
Goblin Gang Zap Knight
Knight Goblin Gang
Wizard Zap Goblin Gang
Goblin Gang Knight
Knight
Zap Knight
Goblin Gang
Knight
Zap
Knight Goblin Gang Wizard
Wizard
Goblin Gang Zap Knight
Zap Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Miner
Miner
Knight
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Miner Zap Wizard
Goblin Gang
Miner Zap Knight Wizard
Zap Wizard
Knight Miner
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Wizard Miner
Wizard
Zap
Zap Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Zap Wizard
Zap Wizard
Zap Wizard Miner
Zap
Wizard
Zap Goblin Gang
Zap Wizard
Miner Knight Goblin Gang Wizard
Zap Wizard
Zap
Zap Goblin Gang
Zap
Zap Miner
Wizard

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