My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Electro Wizard
Fireball
Minions Goblin Gang Electro Wizard
Poison
Minions Goblin Gang Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Goblin Gang Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Knight Minions The Log Mega Knight
Knight
Minions Goblin Gang Zap Fireball The Log Electro Wizard
Minions
Knight Mega Knight Zap
Goblin Gang
Knight
Fireball
Zap Knight The Log Electro Wizard Mega Knight
The Log
Zap Knight Fireball Mega Knight
Electro Wizard
Zap Knight Fireball Mega Knight
Mega Knight
Minions Zap Fireball The Log Electro Wizard

Defense Synergies 7 16

Zap
Fireball Electro Wizard Mega Knight Knight Minions Goblin Gang The Log
Knight
Minions Goblin Gang Electro Wizard Zap Fireball The Log
Minions
Knight Zap The Log Electro Wizard Mega Knight
Goblin Gang
Knight Zap The Log Electro Wizard
Fireball
Zap The Log Knight Electro Wizard Mega Knight
The Log
Fireball Zap Knight Minions Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Zap Knight Minions Goblin Gang Fireball The Log Mega Knight
Mega Knight
Zap Minions Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball The Log Electro Wizard
Zap Knight Minions Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Knight Minions Electro Wizard
Knight Minions Goblin Gang Electro Wizard Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Zap Minions Electro Wizard Mega Knight
Minions Electro Wizard Zap Goblin Gang Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Minions Goblin Gang
Knight Goblin Gang Electro Wizard Mega Knight
Minions Goblin Gang Electro Wizard Zap Knight Fireball The Log Mega Knight
Minions Zap Goblin Gang Fireball Electro Wizard
Mega Knight Zap Knight Minions Goblin Gang Fireball The Log Electro Wizard
Fireball Mega Knight Zap Minions Goblin Gang The Log Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Fireball The Log Electro Wizard Mega Knight
Mega Knight Knight Minions Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Zap Knight Minions Goblin Gang The Log Electro Wizard
Zap The Log Knight Minions Fireball Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Knight Minions Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Zap Knight Minions The Log Electro Wizard
Goblin Gang Mega Knight Zap Knight Fireball The Log Electro Wizard
Knight Goblin Gang Mega Knight
Fireball Zap Minions Goblin Gang Electro Wizard
Goblin Gang Knight Minions Fireball Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Minions Fireball The Log
Goblin Gang
Mega Knight Knight Minions
Mega Knight Zap Fireball The Log Electro Wizard
Mega Knight Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Electro Wizard Zap Knight Minions Fireball The Log
Minions Mega Knight Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap Minions
The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Goblin Gang Fireball Electro Wizard
Zap Knight Fireball The Log Electro Wizard
Fireball Zap
Knight Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Minions
Zap Fireball The Log Electro Wizard Mega Knight
Zap Fireball The Log Mega Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Fireball The Log Zap Electro Wizard
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Minions Goblin Gang Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Electro Wizard Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Goblin Gang Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Mega Knight
Fireball Mega Knight

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