My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Wizard Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Elite Barbarians Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Bandit Lava Hound
Giant Snowball
Skeleton Barrel Lava Hound
Zap
Skeleton Barrel Inferno Tower Bandit Lava Hound
Barbarian Barrel
Knight Skeleton Barrel Elite Barbarians Inferno Tower Wizard Bandit
The Log
Skeleton Barrel Elite Barbarians Bandit
Earthquake
Inferno Tower
Arrows
Skeleton Barrel Lava Hound
Royal Delivery
Knight Skeleton Barrel Elite Barbarians Wizard Bandit Lava Hound
Fireball
Skeleton Barrel Elite Barbarians Inferno Tower Wizard Bandit Lava Hound
Poison
Skeleton Barrel Inferno Tower Wizard Lava Hound
Lightning
Knight Elite Barbarians Inferno Tower Wizard Bandit
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Barrel Bandit Inferno Tower Wizard Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Barrel Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Skeleton Barrel Bandit Lava Hound
Knight
Skeleton Barrel Zap Elite Barbarians Wizard
Skeleton Barrel
Knight Zap Bandit Lava Hound
Elite Barbarians
Zap Knight Wizard Bandit
Inferno Tower
Wizard
Knight Elite Barbarians Bandit
Bandit
Zap Skeleton Barrel Elite Barbarians Wizard
Lava Hound
Zap Skeleton Barrel

Defense Synergies 1 9

Zap
Knight Skeleton Barrel Elite Barbarians Inferno Tower Bandit
Knight
Inferno Tower Zap Wizard
Skeleton Barrel
Zap
Elite Barbarians
Zap Wizard
Inferno Tower
Knight Zap Bandit
Wizard
Knight Elite Barbarians Bandit
Bandit
Zap Inferno Tower Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Inferno Tower Wizard
Elite Barbarians Inferno Tower Zap Knight Bandit
Inferno Tower Knight Elite Barbarians Bandit
Elite Barbarians Inferno Tower Knight Bandit
Elite Barbarians
Zap Bandit
Inferno Tower Zap Wizard
Zap Skeleton Barrel Inferno Tower Bandit
Inferno Tower Elite Barbarians
Knight Elite Barbarians Inferno Tower Bandit
Zap Knight Wizard Bandit
Inferno Tower Zap Wizard
Inferno Tower Zap Knight Elite Barbarians Wizard Bandit
Wizard Zap
Elite Barbarians Inferno Tower Knight Bandit
Inferno Tower Zap Elite Barbarians Bandit
Wizard Knight Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Wizard Bandit
Zap Wizard Knight Bandit
Elite Barbarians Inferno Tower
Wizard Knight Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Inferno Tower Bandit
Bandit Zap Knight Skeleton Barrel Elite Barbarians Wizard
Bandit Zap Knight Elite Barbarians Inferno Tower
Zap Knight Elite Barbarians Inferno Tower Bandit
Inferno Tower Knight Elite Barbarians Bandit
Wizard Zap Skeleton Barrel
Knight Elite Barbarians Inferno Tower Bandit
Inferno Tower Knight Elite Barbarians
Zap Knight Elite Barbarians Inferno Tower Bandit
Inferno Tower
Knight Elite Barbarians Inferno Tower
Zap Elite Barbarians
Elite Barbarians Knight Inferno Tower Wizard Bandit
Wizard
Elite Barbarians Inferno Tower Zap Knight
Zap Elite Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Bandit
Zap Skeleton Barrel Bandit
Skeleton Barrel Bandit
Knight Skeleton Barrel
Wizard Zap
Wizard Zap Skeleton Barrel
Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard Bandit
Elite Barbarians
Zap Knight Skeleton Barrel Wizard Bandit
Zap Wizard
Knight Skeleton Barrel Elite Barbarians Bandit
Skeleton Barrel Bandit
Zap Skeleton Barrel Elite Barbarians
Zap Skeleton Barrel Wizard Bandit
Skeleton Barrel Wizard Bandit
Zap Skeleton Barrel Wizard Bandit
Zap Skeleton Barrel Wizard
Wizard
Zap Skeleton Barrel
Zap Wizard
Zap Skeleton Barrel Wizard Bandit
Zap Skeleton Barrel Wizard Bandit
Zap Skeleton Barrel Bandit
Elite Barbarians Zap Wizard
Zap Skeleton Barrel Wizard
Elite Barbarians
Zap Wizard Bandit
Zap
Wizard
Zap Skeleton Barrel Bandit
Zap Wizard
Knight Wizard
Zap Skeleton Barrel Wizard
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Skeleton Barrel Bandit

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