My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Tombstone Goblin Barrel Skeleton Army Witch
Zap
Tombstone Goblin Barrel Skeleton Army Dark Prince Witch
Barbarian Barrel
Knight Tombstone Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Tombstone Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Tombstone Goblin Barrel Skeleton Army Witch
Arrows
Tombstone Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Goblin Barrel Skeleton Army Dark Prince Witch P.E.K.K.A
Fireball
Tombstone Goblin Barrel Skeleton Army Witch
Poison
Tombstone Skeleton Army Witch
Lightning
Knight Tombstone Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Skeleton Army Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tombstone Goblin Barrel Skeleton Army Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tombstone Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Dark Prince Witch
Knight
Goblin Barrel Zap Witch
Tombstone
Goblin Barrel
Knight Dark Prince Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Zap Witch
Witch
Zap Knight Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Goblin Barrel Witch

Defense Synergies 0 9

Zap
Knight Tombstone Skeleton Army Dark Prince Witch P.E.K.K.A
Knight
Zap Skeleton Army Witch
Tombstone
Zap
Goblin Barrel
Skeleton Army
Zap Knight
Dark Prince
Zap Witch
Witch
Zap Knight Dark Prince
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone
Skeleton Army P.E.K.K.A Zap Knight Tombstone Dark Prince Witch
Skeleton Army Witch P.E.K.K.A Knight Tombstone Dark Prince
Skeleton Army Witch P.E.K.K.A Knight Tombstone Dark Prince
Tombstone Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Zap Dark Prince
Zap Tombstone Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Tombstone Skeleton Army
Knight Skeleton Army Dark Prince
Skeleton Army Witch Zap Knight Tombstone Dark Prince
Zap Witch
Tombstone Skeleton Army P.E.K.K.A Zap Knight Dark Prince Witch
Skeleton Army Zap Tombstone Dark Prince Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Tombstone
Skeleton Army Zap P.E.K.K.A
Knight Tombstone Skeleton Army Dark Prince Witch P.E.K.K.A
Tombstone Zap Knight Skeleton Army Dark Prince Witch
Zap Witch Knight Tombstone Dark Prince
P.E.K.K.A
Skeleton Army Dark Prince Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Tombstone Dark Prince Witch P.E.K.K.A
Zap Knight
Tombstone Skeleton Army P.E.K.K.A Zap Knight Dark Prince Witch
Skeleton Army Dark Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Tombstone Skeleton Army Dark Prince Witch
Zap Witch
Skeleton Army Dark Prince P.E.K.K.A Knight Tombstone Witch
P.E.K.K.A Knight Skeleton Army Dark Prince
Zap P.E.K.K.A Knight Tombstone Skeleton Army Dark Prince Witch
Witch P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Knight Tombstone Dark Prince Witch
Skeleton Army P.E.K.K.A Zap Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Knight Tombstone Witch
Skeleton Army Witch
Tombstone Skeleton Army Witch Zap Knight Dark Prince P.E.K.K.A
Zap Dark Prince Witch P.E.K.K.A
Zap Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Dark Prince
Zap Dark Prince
Zap Witch
Witch
Zap
Zap
Zap Knight Dark Prince
Zap
Knight
Zap
Zap Witch
Zap Dark Prince
Zap Witch
Zap
Zap Dark Prince Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
P.E.K.K.A
Zap Tombstone Skeleton Army Dark Prince Witch
Zap Witch
Knight Dark Prince
Zap
Zap
Dark Prince P.E.K.K.A
Zap Witch
Zap Witch
Zap Dark Prince Witch
P.E.K.K.A

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