My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers Witch
Zap
Wall Breakers Witch
Barbarian Barrel
Knight Valkyrie Wall Breakers Witch Ice Wizard
The Log
Hog Rider Wall Breakers Witch
Earthquake
Hog Rider Witch
Arrows
Wall Breakers Witch
Royal Delivery
Knight Valkyrie Hog Rider Wall Breakers Witch Ice Wizard
Fireball
Hog Rider Wall Breakers Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Knight Valkyrie Witch Ice Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Knight Ice Wizard Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Knight Valkyrie Wall Breakers Witch Ice Wizard
Knight
Hog Rider Wall Breakers Zap Witch Ice Wizard
Valkyrie
Hog Rider Wall Breakers Zap Witch
Hog Rider
Zap Knight Valkyrie Mirror Witch
Mirror
Zap Hog Rider Wall Breakers
Wall Breakers
Knight Valkyrie Zap Mirror
Witch
Zap Knight Valkyrie Hog Rider
Ice Wizard
Zap Knight

Defense Synergies 2 10

Zap
Mirror Knight Valkyrie Witch Ice Wizard
Knight
Ice Wizard Zap Witch
Valkyrie
Zap Mirror Witch Ice Wizard
Hog Rider
Mirror
Zap Valkyrie Ice Wizard
Wall Breakers
Witch
Zap Knight Valkyrie Ice Wizard
Ice Wizard
Knight Zap Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Zap Knight Valkyrie Witch Ice Wizard
Witch Knight Valkyrie Ice Wizard
Witch Knight Valkyrie Ice Wizard
Valkyrie
Zap Valkyrie Ice Wizard
Zap Witch Ice Wizard
Zap Valkyrie
Witch Ice Wizard
Knight Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Zap Knight
Zap Witch Ice Wizard
Zap Knight Valkyrie Witch Ice Wizard
Valkyrie Zap Witch
Knight
Zap
Knight Valkyrie Witch
Valkyrie Zap Knight Witch Ice Wizard
Zap Valkyrie Witch Knight Ice Wizard
Valkyrie Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch
Zap Knight Valkyrie
Zap Knight Valkyrie Witch
Valkyrie Zap Knight
Knight Valkyrie Witch
Zap Witch Ice Wizard
Knight Valkyrie Witch Ice Wizard
Knight Valkyrie
Zap Knight Valkyrie Witch
Witch
Knight Valkyrie Witch
Zap Valkyrie
Knight Valkyrie Witch
Valkyrie Witch
Witch Zap Knight Valkyrie
Valkyrie Zap Witch Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap Ice Wizard
Knight Valkyrie
Zap Valkyrie
Zap Witch Ice Wizard
Witch
Zap Ice Wizard
Zap
Zap Knight Valkyrie
Zap
Knight
Zap
Zap Witch
Zap
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Zap Witch Ice Wizard
Zap Witch
Zap
Zap
Zap Witch
Zap Witch Ice Wizard
Knight Valkyrie
Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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